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vkd3d-shader/glsl: Implement support for the VKD3DSPR_DEPTHOUT register.
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Notes:
Henri Verbeet
2024-09-26 01:25:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1113
@@ -16,22 +16,22 @@ float main() : SV_Depth
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uniform 0 float 0.0
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clear dsv 1.0
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depth less
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todo(glsl) draw quad
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draw quad
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probe dsv (0,0) r (0.0)
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uniform 0 float 0.75
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clear dsv 1.0
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todo(glsl) draw quad
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draw quad
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probe dsv (0,0) r (0.75)
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clear dsv 0.5
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depth greater
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todo(glsl) draw quad
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draw quad
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probe dsv (0,0) r (0.75)
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depth less
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clear dsv 0.5
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todo(glsl) draw quad
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draw quad
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probe dsv (0,0) r (0.5)
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