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vkd3d-shader: Implement __FILE__.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -472,6 +472,29 @@ int yylex(YYSTYPE *lval, YYLTYPE *lloc, yyscan_t scanner)
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continue;
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continue;
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}
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}
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if (!strcmp(text, "__FILE__"))
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{
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const struct preproc_file *file = preproc_get_top_file(ctx);
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/* Not the current file name, but rather the file name
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* before invoking any macros. */
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if (ctx->current_directive)
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{
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char *string;
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if (!(string = vkd3d_malloc(strlen(file->filename) + 3)))
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return 0;
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sprintf(string, "\"%s\"", file->filename);
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lval->string = string;
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return T_STRING;
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}
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if (preproc_is_writing(ctx))
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vkd3d_string_buffer_printf(&ctx->buffer, "\"%s\" ", file->filename);
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continue;
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}
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if (!strcmp(text, "__LINE__"))
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if (!strcmp(text, "__LINE__"))
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{
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{
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const struct preproc_file *file = preproc_get_top_file(ctx);
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const struct preproc_file *file = preproc_get_top_file(ctx);
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