vkd3d-shader/tpf: Use the default vec4 swizzle if a src param contains a mask.

This commit is contained in:
Conor McCarthy
2023-08-08 12:09:10 +10:00
committed by Alexandre Julliard
parent 7e5d9e3b6f
commit 92021b7a3c
Notes: Alexandre Julliard 2023-08-28 22:16:25 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/225
3 changed files with 25 additions and 11 deletions

View File

@@ -84,6 +84,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_WARNING_TPF_MASK_NOT_CONTIGUOUS = 1300,
VKD3D_SHADER_WARNING_TPF_UNHANDLED_INDEX_RANGE_MASK = 1301,
VKD3D_SHADER_WARNING_TPF_UNHANDLED_REGISTER_MASK = 1302,
VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND = 2000,
VKD3D_SHADER_ERROR_SPV_INVALID_REGISTER_TYPE = 2001,
@@ -1018,6 +1019,11 @@ static inline bool vkd3d_shader_register_is_patch_constant(const struct vkd3d_sh
return reg->type == VKD3DSPR_PATCHCONST;
}
static inline bool register_is_constant(const struct vkd3d_shader_register *reg)
{
return (reg->type == VKD3DSPR_IMMCONST || reg->type == VKD3DSPR_IMMCONST64);
}
struct vkd3d_shader_location
{
const char *source_name;