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vkd3d-shader/hlsl: Add parser support for BlendState type.
This commit is contained in:
committed by
Henri Verbeet
parent
1be0d99b76
commit
91e88fac2e
Notes:
Henri Verbeet
2024-08-12 14:30:49 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/989
@@ -636,6 +636,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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case HLSL_CLASS_DOMAIN_SHADER:
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case HLSL_CLASS_HULL_SHADER:
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case HLSL_CLASS_GEOMETRY_SHADER:
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case HLSL_CLASS_BLEND_STATE:
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put_u32_unaligned(buffer, 2);
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break;
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@@ -1078,6 +1079,7 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
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case HLSL_CLASS_DOMAIN_SHADER:
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case HLSL_CLASS_HULL_SHADER:
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case HLSL_CLASS_GEOMETRY_SHADER:
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case HLSL_CLASS_BLEND_STATE:
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return false;
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case HLSL_CLASS_EFFECT_GROUP:
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