vkd3d-shader/hlsl: Add parser support for BlendState type.

This commit is contained in:
Nikolay Sivov
2024-08-07 12:49:04 +02:00
committed by Henri Verbeet
parent 1be0d99b76
commit 91e88fac2e
Notes: Henri Verbeet 2024-08-12 14:30:49 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/989
8 changed files with 19 additions and 1 deletions

View File

@@ -1523,6 +1523,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
case HLSL_CLASS_DOMAIN_SHADER:
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_GEOMETRY_SHADER:
case HLSL_CLASS_BLEND_STATE:
break;
}
@@ -1626,6 +1627,7 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
case HLSL_CLASS_DOMAIN_SHADER:
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_GEOMETRY_SHADER:
case HLSL_CLASS_BLEND_STATE:
break;
}