vkd3d-shader: Try to avoid private IO variables even harder.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-05-14 13:27:42 +02:00 committed by Alexandre Julliard
parent 267f10df8b
commit 91820630cb

View File

@ -3784,17 +3784,63 @@ static uint32_t vkd3d_dxbc_compiler_emit_builtin_variable(struct vkd3d_dxbc_comp
return id; return id;
} }
static bool needs_private_io_variable(const struct vkd3d_shader_signature *signature, unsigned int reg_idx) static bool vkd3d_write_mask_is_contiguous(unsigned int mask)
{ {
unsigned int i, j;
assert(mask);
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (mask & (1u << i))
++j;
else if (j)
break;
}
return vkd3d_write_mask_component_count(mask) == j;
}
static bool needs_private_io_variable(const struct vkd3d_shader_signature *signature,
unsigned int reg_idx, const struct vkd3d_spirv_builtin *builtin,
unsigned int *component_count, unsigned int *out_write_mask)
{
unsigned int write_mask = 0;
bool have_sysval = false;
unsigned int i, count; unsigned int i, count;
count = 0; if (*component_count == VKD3D_VEC4_SIZE)
for (i = 0; i < signature->element_count; ++i) return false;
for (i = 0, count = 0; i < signature->element_count; ++i)
{ {
if (signature->elements[i].register_index == reg_idx) const struct vkd3d_shader_signature_element *current = &signature->elements[i];
++count;
if (current->register_index != reg_idx)
continue;
write_mask |= current->mask & 0xff;
++count;
if (current->sysval_semantic)
have_sysval = true;
} }
return count > 1;
if (count == 1)
return false;
if (builtin || have_sysval)
return true;
if (!vkd3d_write_mask_is_contiguous(write_mask))
{
FIXME("Write mask %#x is non-contiguous.\n", write_mask);
return true;
}
assert(vkd3d_write_mask_component_count(write_mask) >= *component_count);
*component_count = vkd3d_write_mask_component_count(write_mask);
*out_write_mask = write_mask;
return false;
} }
static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler, static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler,
@ -3865,9 +3911,11 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
} }
if ((use_private_var = builtin && builtin->fixup_pfn)) if ((use_private_var = builtin && builtin->fixup_pfn))
write_mask = dst->write_mask; {
component_count = VKD3D_VEC4_SIZE;
if (input_component_count != VKD3D_VEC4_SIZE && needs_private_io_variable(shader_signature, reg_idx)) write_mask = VKD3DSP_WRITEMASK_ALL;
}
else if (needs_private_io_variable(shader_signature, reg_idx, builtin, &input_component_count, &write_mask))
{ {
use_private_var = true; use_private_var = true;
component_count = VKD3D_VEC4_SIZE; component_count = VKD3D_VEC4_SIZE;
@ -3876,9 +3924,16 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
storage_class = SpvStorageClassInput; storage_class = SpvStorageClassInput;
vkd3d_symbol_make_register(&reg_symbol, reg);
if (builtin) if (builtin)
{ {
input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, storage_class, array_size); input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, storage_class, array_size);
entry = rb_get(&compiler->symbol_table, &reg_symbol);
}
else if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
{
input_id = RB_ENTRY_VALUE(entry, const struct vkd3d_symbol, entry)->id;
} }
else else
{ {
@ -3895,18 +3950,17 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
if (reg->type == VKD3DSPR_PATCHCONST) if (reg->type == VKD3DSPR_PATCHCONST)
vkd3d_spirv_build_op_decorate(builder, input_id, SpvDecorationPatch, NULL, 0); vkd3d_spirv_build_op_decorate(builder, input_id, SpvDecorationPatch, NULL, 0);
vkd3d_symbol_make_register(&reg_symbol, reg); if (entry || !use_private_var)
if (!use_private_var)
{ {
var_id = input_id; var_id = input_id;
} }
else if (!(entry = rb_get(&compiler->symbol_table, &reg_symbol))) else
{ {
storage_class = SpvStorageClassPrivate; storage_class = SpvStorageClassPrivate;
var_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream, var_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
storage_class, VKD3D_TYPE_FLOAT, component_count, array_size); storage_class, VKD3D_TYPE_FLOAT, component_count, array_size);
} }
if (!entry) if (!entry)
{ {
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class, vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
@ -4159,11 +4213,11 @@ static void vkd3d_dxbc_compiler_emit_output_register(struct vkd3d_dxbc_compiler
static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler, static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval) const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
{ {
unsigned int component_idx, component_count, output_component_count;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_signature_element *signature_element; const struct vkd3d_shader_signature_element *signature_element;
const struct vkd3d_shader_signature *shader_signature; const struct vkd3d_shader_signature *shader_signature;
const struct vkd3d_shader_register *reg = &dst->reg; const struct vkd3d_shader_register *reg = &dst->reg;
unsigned int component_idx, output_component_count;
const struct vkd3d_spirv_builtin *builtin; const struct vkd3d_spirv_builtin *builtin;
enum vkd3d_component_type component_type; enum vkd3d_component_type component_type;
const struct vkd3d_shader_phase *phase; const struct vkd3d_shader_phase *phase;
@ -4196,7 +4250,6 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
write_mask = signature_element->mask & 0xff; write_mask = signature_element->mask & 0xff;
component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask); component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
output_component_count = vkd3d_write_mask_component_count(signature_element->mask & 0xff); output_component_count = vkd3d_write_mask_component_count(signature_element->mask & 0xff);
if (builtin) if (builtin)
{ {
@ -4208,25 +4261,34 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
{ {
component_type = signature_element->component_type; component_type = signature_element->component_type;
} }
assert(component_count <= output_component_count);
storage_class = SpvStorageClassOutput; storage_class = SpvStorageClassOutput;
if ((use_private_variable = builtin && builtin->spirv_array_size)) if ((use_private_variable = builtin && builtin->spirv_array_size))
write_mask = dst->write_mask; write_mask = dst->write_mask;
else if (get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE
if ((component_count != VKD3D_VEC4_SIZE && needs_private_io_variable(shader_signature, signature_element->register_index)) || needs_private_io_variable(shader_signature, signature_element->register_index,
|| get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE) builtin, &output_component_count, &write_mask))
{ {
use_private_variable = true; use_private_variable = true;
write_mask = VKD3DSP_WRITEMASK_ALL; write_mask = VKD3DSP_WRITEMASK_ALL;
} }
vkd3d_symbol_make_register(&reg_symbol, reg);
if (compiler->output_info[signature_idx].id) if (compiler->output_info[signature_idx].id)
{ {
id = compiler->output_info[signature_idx].id; id = compiler->output_info[signature_idx].id;
use_private_variable = true; if (compiler->output_info[signature_idx].array_element_mask)
write_mask = VKD3DSP_WRITEMASK_ALL; {
use_private_variable = true;
write_mask = VKD3DSP_WRITEMASK_ALL;
entry = rb_get(&compiler->symbol_table, &reg_symbol);
}
}
else if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
{
id = RB_ENTRY_VALUE(entry, const struct vkd3d_symbol, entry)->id;
} }
else else
{ {
@ -4269,11 +4331,10 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
if (use_private_variable) if (use_private_variable)
storage_class = SpvStorageClassPrivate; storage_class = SpvStorageClassPrivate;
vkd3d_symbol_make_register(&reg_symbol, reg); if (entry)
if (!use_private_variable)
var_id = id;
else if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
var_id = RB_ENTRY_VALUE(entry, const struct vkd3d_symbol, entry)->id; var_id = RB_ENTRY_VALUE(entry, const struct vkd3d_symbol, entry)->id;
else if (!use_private_variable)
var_id = id;
else else
var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream, var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
storage_class, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE); storage_class, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);