tests/shader-runner: Add a test for a signed int typed buffer UAV.

Check for backend type mismatches resulting from the absence of
signedness in SM 6.
This commit is contained in:
Conor McCarthy
2024-02-01 16:02:58 +10:00
committed by Alexandre Julliard
parent 081c9dbc96
commit 9180ea6591
Notes: Alexandre Julliard 2024-02-22 23:03:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/642
4 changed files with 40 additions and 6 deletions

View File

@@ -293,6 +293,7 @@ static const struct format_info *get_format_info(enum DXGI_FORMAT format)
{DXGI_FORMAT_UNKNOWN, 1, true, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT},
{DXGI_FORMAT_R32G32B32A32_FLOAT, 4, false, GL_RGBA32F, GL_RGBA, GL_FLOAT},
{DXGI_FORMAT_R32G32B32A32_UINT, 4, true, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT},
{DXGI_FORMAT_R32G32B32A32_SINT, 4, true, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT},
{DXGI_FORMAT_R32G32_FLOAT, 2, false, GL_RG32F, GL_RG, GL_FLOAT},
{DXGI_FORMAT_R32G32_UINT, 2, true, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT},
{DXGI_FORMAT_R32G32_SINT, 2, true, GL_RG32I, GL_RG_INTEGER, GL_INT},