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vkd3d-shader/hlsl: Write the SFI0 section and "REQUIRES_ROVS" flag when ROVs are used.
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Notes:
Alexandre Julliard
2024-03-04 23:20:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/685
@ -64,6 +64,7 @@
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#define TAG_RDEF VKD3D_MAKE_TAG('R', 'D', 'E', 'F')
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#define TAG_RTS0 VKD3D_MAKE_TAG('R', 'T', 'S', '0')
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#define TAG_SDBG VKD3D_MAKE_TAG('S', 'D', 'B', 'G')
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#define TAG_SFI0 VKD3D_MAKE_TAG('S', 'F', 'I', '0')
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#define TAG_SHDR VKD3D_MAKE_TAG('S', 'H', 'D', 'R')
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#define TAG_SHEX VKD3D_MAKE_TAG('S', 'H', 'E', 'X')
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#define TAG_STAT VKD3D_MAKE_TAG('S', 'T', 'A', 'T')
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@ -164,6 +164,21 @@ STATIC_ASSERT(SM4_MAX_SRC_COUNT <= SPIRV_MAX_SRC_COUNT);
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/* The shift that corresponds to the D3D_SIF_TEXTURE_COMPONENTS mask. */
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#define VKD3D_SM4_SIF_TEXTURE_COMPONENTS_SHIFT 2
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#define VKD3D_SM4_REQUIRES_DOUBLES 0x00000001
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#define VKD3D_SM4_REQUIRES_EARLY_DEPTH_STENCIL 0x00000002
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#define VKD3D_SM4_REQUIRES_UAVS_AT_EVERY_STAGE 0x00000004
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#define VKD3D_SM4_REQUIRES_64_UAVS 0x00000008
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#define VKD3D_SM4_REQUIRES_MINIMUM_PRECISION 0x00000010
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#define VKD3D_SM4_REQUIRES_11_1_DOUBLE_EXTENSIONS 0x00000020
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#define VKD3D_SM4_REQUIRES_11_1_SHADER_EXTENSIONS 0x00000040
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#define VKD3D_SM4_REQUIRES_LEVEL_9_COMPARISON_FILTERING 0x00000080
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#define VKD3D_SM4_REQUIRES_TILED_RESOURCES 0x00000100
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#define VKD3D_SM4_REQUIRES_STENCIL_REF 0x00000200
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#define VKD3D_SM4_REQUIRES_INNER_COVERAGE 0x00000400
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#define VKD3D_SM4_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00000800
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#define VKD3D_SM4_REQUIRES_ROVS 0x00001000
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#define VKD3D_SM4_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x00002000
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enum vkd3d_sm4_opcode
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{
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VKD3D_SM4_OP_ADD = 0x00,
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@ -5896,6 +5911,31 @@ static void write_sm4_shdr(struct hlsl_ctx *ctx,
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sm4_free_extern_resources(extern_resources, extern_resources_count);
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}
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static void write_sm4_sfi0(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
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{
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struct extern_resource *extern_resources;
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unsigned int extern_resources_count;
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uint64_t *flags;
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flags = vkd3d_calloc(1, sizeof(*flags));
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extern_resources = sm4_get_extern_resources(ctx, &extern_resources_count);
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for (unsigned int i = 0; i < extern_resources_count; ++i)
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{
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if (extern_resources[i].data_type->e.resource.rasteriser_ordered)
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*flags |= VKD3D_SM4_REQUIRES_ROVS;
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}
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sm4_free_extern_resources(extern_resources, extern_resources_count);
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/* FIXME: We also emit code that should require UAVS_AT_EVERY_STAGE,
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* STENCIL_REF, and TYPED_UAV_LOAD_ADDITIONAL_FORMATS. */
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if (flags)
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dxbc_writer_add_section(dxbc, TAG_SFI0, flags, sizeof(*flags));
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else
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vkd3d_free(flags);
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}
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int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out)
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{
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struct dxbc_writer dxbc;
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@ -5908,6 +5948,7 @@ int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
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write_sm4_signature(ctx, &dxbc, true);
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write_sm4_rdef(ctx, &dxbc);
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write_sm4_shdr(ctx, entry_func, &dxbc);
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write_sm4_sfi0(ctx, &dxbc);
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if (!(ret = ctx->result))
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ret = dxbc_writer_write(&dxbc, out);
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