vkd3d-shader: Parse all 4 data type components.

Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Isabella Bosia
2020-09-26 01:05:37 +01:00
committed by Alexandre Julliard
parent 8d9d20d47b
commit 9136e56435
5 changed files with 63 additions and 32 deletions

View File

@@ -631,7 +631,7 @@ struct vkd3d_shader_semantic
enum vkd3d_decl_usage usage;
unsigned int usage_idx;
enum vkd3d_shader_resource_type resource_type;
enum vkd3d_data_type resource_data_type;
enum vkd3d_data_type resource_data_type[VKD3D_VEC4_SIZE];
struct vkd3d_shader_resource resource;
};
@@ -770,7 +770,7 @@ struct vkd3d_shader_instruction
const struct vkd3d_shader_src_param *src;
struct vkd3d_shader_texel_offset texel_offset;
enum vkd3d_shader_resource_type resource_type;
enum vkd3d_data_type resource_data_type;
enum vkd3d_data_type resource_data_type[VKD3D_VEC4_SIZE];
bool coissue;
const struct vkd3d_shader_src_param *predicate;
union