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vkd3d-shader: Parse all 4 data type components.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
8d9d20d47b
commit
9136e56435
@@ -5625,7 +5625,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *co
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FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
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vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &semantic->resource,
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semantic->resource_type, semantic->resource_data_type, 0, false);
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semantic->resource_type, semantic->resource_data_type[0], 0, false);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_resource_raw(struct vkd3d_dxbc_compiler *compiler,
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