vkd3d-shader: Parse all 4 data type components.

Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Isabella Bosia
2020-09-26 01:05:37 +01:00
committed by Alexandre Julliard
parent 8d9d20d47b
commit 9136e56435
5 changed files with 63 additions and 32 deletions

View File

@@ -122,6 +122,8 @@
#define VKD3D_SM4_CONDITIONAL_NZ (0x1u << 18)
#define VKD3D_SM4_TYPE_COMPONENT(com, i) (((com) >> (4 * (i))) & 0xfu)
enum vkd3d_sm4_opcode
{
VKD3D_SM4_OP_ADD = 0x00,
@@ -623,6 +625,7 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins,
enum vkd3d_sm4_data_type data_type;
enum vkd3d_data_type reg_data_type;
DWORD components;
unsigned int i;
resource_type = (opcode_token & VKD3D_SM4_RESOURCE_TYPE_MASK) >> VKD3D_SM4_RESOURCE_TYPE_SHIFT;
if (!resource_type || (resource_type >= ARRAY_SIZE(resource_type_table)))
@@ -639,18 +642,19 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins,
semantic->resource.register_index = shader_sm4_map_resource_idx(&semantic->resource.reg.reg, priv);
components = *tokens++;
if ((components & 0xfff0) != (components & 0xf) * 0x1110)
FIXME("Components (%#x) have different data types.\n", components);
data_type = components & 0xf;
for (i = 0; i < VKD3D_VEC4_SIZE; i++)
{
data_type = VKD3D_SM4_TYPE_COMPONENT(components, i);
if (!data_type || (data_type >= ARRAY_SIZE(data_type_table)))
{
FIXME("Unhandled data type %#x.\n", data_type);
semantic->resource_data_type = VKD3D_DATA_FLOAT;
}
else
{
semantic->resource_data_type = data_type_table[data_type];
if (!data_type || (data_type >= ARRAY_SIZE(data_type_table)))
{
FIXME("Unhandled data type %#x.\n", data_type);
semantic->resource_data_type[i] = VKD3D_DATA_FLOAT;
}
else
{
semantic->resource_data_type[i] = data_type_table[data_type];
}
}
if (reg_data_type == VKD3D_DATA_UAV)
@@ -1791,16 +1795,21 @@ static void shader_sm4_read_instruction_modifier(DWORD modifier, struct vkd3d_sh
case VKD3D_SM5_MODIFIER_DATA_TYPE:
{
DWORD components = (modifier & VKD3D_SM5_MODIFIER_DATA_TYPE_MASK) >> VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT;
enum vkd3d_sm4_data_type data_type = components & 0xf;
unsigned int i;
if ((components & 0xfff0) != (components & 0xf) * 0x1110)
FIXME("Components (%#x) have different data types.\n", components);
if (data_type < ARRAY_SIZE(data_type_table))
ins->resource_data_type = data_type_table[data_type];
else
for (i = 0; i < VKD3D_VEC4_SIZE; i++)
{
FIXME("Unhandled data type %#x.\n", data_type);
ins->resource_data_type = VKD3D_DATA_FLOAT;
enum vkd3d_sm4_data_type data_type = VKD3D_SM4_TYPE_COMPONENT(components, i);
if (!data_type || (data_type >= ARRAY_SIZE(data_type_table)))
{
FIXME("Unhandled data type %#x.\n", data_type);
ins->resource_data_type[i] = VKD3D_DATA_FLOAT;
}
else
{
ins->resource_data_type[i] = data_type_table[data_type];
}
}
break;
}
@@ -1881,7 +1890,10 @@ void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct vkd3d_sha
ins->src_count = strlen(opcode_info->src_info);
ins->src = priv->src_param;
ins->resource_type = VKD3D_SHADER_RESOURCE_NONE;
ins->resource_data_type = VKD3D_DATA_FLOAT;
ins->resource_data_type[0] = VKD3D_DATA_FLOAT;
ins->resource_data_type[1] = VKD3D_DATA_FLOAT;
ins->resource_data_type[2] = VKD3D_DATA_FLOAT;
ins->resource_data_type[3] = VKD3D_DATA_FLOAT;
memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
p = *ptr;