tests: Do not use global half values.

They are not allowed by the native compiler, except in compatibility
mode.
This commit is contained in:
Giovanni Mascellani
2023-10-13 16:55:50 +02:00
committed by Alexandre Julliard
parent 54239da200
commit 90f9407b80
Notes: Alexandre Julliard 2023-10-18 22:51:21 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/412
7 changed files with 34 additions and 10 deletions

View File

@@ -0,0 +1,23 @@
[pixel shader fail(sm<6) todo]
uniform half h;
float4 main() : sv_target
{
return 0;
}
[require]
options: backcompat
[pixel shader]
uniform half h;
float4 main() : sv_target
{
return h;
}
[test]
uniform 0 float 10.0
todo(sm>=6) draw quad
probe all rgba (10.0, 10.0, 10.0, 10.0)