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tests: Do not use global half values.
They are not allowed by the native compiler, except in compatibility mode.
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committed by
Alexandre Julliard
parent
54239da200
commit
90f9407b80
Notes:
Alexandre Julliard
2023-10-18 22:51:21 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/412
@@ -5,11 +5,11 @@ shader model >= 4.0
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uniform int i;
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uniform uint u;
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uniform bool b;
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uniform half h;
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uniform float h;
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float4 main() : sv_target
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{
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return float4(((float)i) + 1.5, ((float)u) - 2.5, ((float)b) / 2, h);
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return float4(((float)i) + 1.5, ((float)u) - 2.5, ((float)b) / 2, (half)h);
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}
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[test]
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