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tests: Add tests for LOGIC_NOT on uniforms.
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Alexandre Julliard
2024-03-27 23:07:31 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/724
@ -156,3 +156,26 @@ float4 main() : SV_TARGET
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[test]
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[test]
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todo(glsl) draw quad
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todo(glsl) draw quad
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probe all rgba (0.0, 1.0, 1.0, 1.0)
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probe all rgba (0.0, 1.0, 1.0, 1.0)
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[pixel shader todo(sm<4)]
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int a, b;
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float4 main() : SV_TARGET
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{
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return float4(!(a && b), !!(a || b), !!!a, !(a < b));
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}
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[test]
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if(sm<4) uniform 0 float 5
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if(sm<4) uniform 4 float 0
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if(sm>=4) uniform 0 int 5
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if(sm>=4) uniform 1 int 0
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todo(sm<4 | glsl) draw quad
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probe all rgba (1.0, 1.0, 0.0, 1.0)
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if(sm<4) uniform 0 float -1
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if(sm<4) uniform 4 float 3
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if(sm>=4) uniform 0 int -1
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if(sm>=4) uniform 1 int 3
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.0, 1.0, 0.0, 0.0)
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