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vkd3d-shader/hlsl: Use the base type of the array elements in write_sm1_type().
This commit is contained in:
committed by
Alexandre Julliard
parent
6873b71304
commit
90e6e418a3
Notes:
Alexandre Julliard
2022-11-10 22:56:31 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/42
@@ -272,7 +272,7 @@ static void write_sm1_type(struct vkd3d_bytecode_buffer *buffer, struct hlsl_typ
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}
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}
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}
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}
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type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(sm1_class(type), sm1_base_type(type)));
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type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(sm1_class(type), sm1_base_type(array_type)));
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put_u32(buffer, vkd3d_make_u32(type->dimy, type->dimx));
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put_u32(buffer, vkd3d_make_u32(type->dimy, type->dimx));
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put_u32(buffer, vkd3d_make_u32(array_size, field_count));
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put_u32(buffer, vkd3d_make_u32(array_size, field_count));
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put_u32(buffer, fields_offset);
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put_u32(buffer, fields_offset);
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