libs/vkd3d: Use Vulkan pipeline cache for graphics pipelines.

This commit is contained in:
Józef Kucia
2017-09-19 10:58:04 +02:00
parent d2e7fcdf77
commit 90cf804d9b
3 changed files with 28 additions and 2 deletions

View File

@@ -1526,6 +1526,7 @@ static bool d3d12_command_list_update_current_pipeline(struct d3d12_command_list
struct VkPipelineVertexInputStateCreateInfo input_desc;
struct VkPipelineColorBlendStateCreateInfo blend_desc;
struct VkGraphicsPipelineCreateInfo pipeline_desc;
const struct d3d12_device *device = list->device;
struct d3d12_graphics_pipeline_state *state;
size_t binding_count = 0;
VkPipeline vk_pipeline;
@@ -1632,7 +1633,7 @@ static bool d3d12_command_list_update_current_pipeline(struct d3d12_command_list
pipeline_desc.subpass = 0;
pipeline_desc.basePipelineHandle = VK_NULL_HANDLE;
pipeline_desc.basePipelineIndex = -1;
if ((vr = VK_CALL(vkCreateGraphicsPipelines(list->device->vk_device, VK_NULL_HANDLE,
if ((vr = VK_CALL(vkCreateGraphicsPipelines(device->vk_device, device->vk_pipeline_cache,
1, &pipeline_desc, NULL, &vk_pipeline))) < 0)
{
WARN("Failed to create Vulkan graphics pipeline, vr %d.\n", vr);
@@ -1642,7 +1643,7 @@ static bool d3d12_command_list_update_current_pipeline(struct d3d12_command_list
if (!d3d12_command_allocator_add_pipeline(list->allocator, vk_pipeline))
{
WARN("Failed to add pipeline.\n");
VK_CALL(vkDestroyPipeline(list->device->vk_device, vk_pipeline, NULL));
VK_CALL(vkDestroyPipeline(device->vk_device, vk_pipeline, NULL));
return false;
}