vkd3d-shader/msl: Implement VSIR_OP_UMAX and VSIR_OP_UMIN.

This commit is contained in:
Henri Verbeet
2025-05-28 15:43:39 +02:00
parent ed464a4f4c
commit 90b6412daa
Notes: Henri Verbeet 2025-07-14 18:53:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1609
3 changed files with 4 additions and 2 deletions

View File

@@ -1391,9 +1391,11 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
break;
case VSIR_OP_IMAX:
case VSIR_OP_MAX:
case VSIR_OP_UMAX:
msl_intrinsic(gen, ins, "max");
break;
case VSIR_OP_MIN:
case VSIR_OP_UMIN:
msl_intrinsic(gen, ins, "min");
break;
case VSIR_OP_IMUL_LOW:

View File

@@ -86,7 +86,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 uint 7
todo(msl) draw quad
draw quad
probe (0, 0) rgba(38.0, 5.0, 7.0, 0.0)
[rtv 0]

View File

@@ -101,7 +101,7 @@ uint4 main() : sv_target
[test]
uniform 0 uint4 1 2 0 0
todo(msl) draw quad
draw quad
probe (0, 0) u32(2, 1, 2, 1)
[rtv 0]