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vkd3d-shader/msl: Implement VSIR_OP_UMAX and VSIR_OP_UMIN.
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Notes:
Henri Verbeet
2025-07-14 18:53:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1609
@@ -1391,9 +1391,11 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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break;
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break;
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case VSIR_OP_IMAX:
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case VSIR_OP_IMAX:
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case VSIR_OP_MAX:
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case VSIR_OP_MAX:
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case VSIR_OP_UMAX:
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msl_intrinsic(gen, ins, "max");
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msl_intrinsic(gen, ins, "max");
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break;
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break;
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case VSIR_OP_MIN:
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case VSIR_OP_MIN:
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case VSIR_OP_UMIN:
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msl_intrinsic(gen, ins, "min");
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msl_intrinsic(gen, ins, "min");
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break;
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break;
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case VSIR_OP_IMUL_LOW:
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case VSIR_OP_IMUL_LOW:
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@@ -86,7 +86,7 @@ float4 main() : SV_TARGET
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[test]
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[test]
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uniform 0 uint 7
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uniform 0 uint 7
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba(38.0, 5.0, 7.0, 0.0)
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probe (0, 0) rgba(38.0, 5.0, 7.0, 0.0)
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[rtv 0]
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[rtv 0]
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@@ -101,7 +101,7 @@ uint4 main() : sv_target
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[test]
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[test]
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uniform 0 uint4 1 2 0 0
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uniform 0 uint4 1 2 0 0
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todo(msl) draw quad
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draw quad
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probe (0, 0) u32(2, 1, 2, 1)
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probe (0, 0) u32(2, 1, 2, 1)
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[rtv 0]
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[rtv 0]
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