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tests: Try to avoid using SV_Position from shaders which can be tested with SM1.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
d2872fa33a
commit
90b4cbc1f2
@@ -1,7 +1,14 @@
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[pixel shader]
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float4 main(float4 pos : SV_POSITION) : SV_TARGET
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[vertex shader]
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void main(out float tex : texcoord, inout float4 pos : sv_position)
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{
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return float4(sin(pos.x - 0.5), cos(pos.x - 0.5), 0, 0);
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tex = (pos.x + 1) * 320;
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}
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[pixel shader]
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float4 main(float tex : texcoord) : sv_target
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{
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tex = floor(tex + 0.25);
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return float4(sin(tex), cos(tex), 0, 0);
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}
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[test]
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@@ -17,7 +24,7 @@ probe rgba ( 7, 0) ( 0.65698660, 0.75390225, 0.0, 0.0) 1024
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probe rgba ( 8, 0) ( 0.98935825, -0.14550003, 0.0, 0.0) 1024
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probe rgba ( 9, 0) ( 0.41211849, -0.91113026, 0.0, 0.0) 1024
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probe rgba (10, 0) (-0.54402111, -0.83907153, 0.0, 0.0) 1024
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probe rgba (11, 0) (-0.99999021, 0.00442570, 0.0, 0.0) 1024
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probe rgba (11, 0) (-0.99999021, 0.00442570, 0.0, 0.0) 2048
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probe rgba (12, 0) (-0.53657292, 0.84385396, 0.0, 0.0) 1024
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probe rgba (13, 0) ( 0.42016704, 0.90744678, 0.0, 0.0) 1024
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probe rgba (14, 0) ( 0.99060736, 0.13673722, 0.0, 0.0) 1024
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