tests: Try to avoid using SV_Position from shaders which can be tested with SM1.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-04-07 18:58:16 -05:00
committed by Alexandre Julliard
parent d2872fa33a
commit 90b4cbc1f2
4 changed files with 63 additions and 21 deletions

View File

@@ -1,14 +1,20 @@
[vertex shader]
void main(out float tex : texcoord, inout float4 pos : sv_position)
{
tex = pos.x;
}
[pixel shader]
float4 main(float4 pos : SV_POSITION) : SV_TARGET
float4 main(float tex : texcoord) : sv_target
{
int i;
float x = 0.0;
for (i = 0; i < 10; i++)
{
x += i;
if (pos.x == 1.5 && i == 5)
if (tex > 0.5 && i == 5)
break;
if (pos.x == 2.5 && i >= 7)
if (tex > -0.5 && i >= 7)
continue;
x -= 1;
}
@@ -17,6 +23,6 @@ float4 main(float4 pos : SV_POSITION) : SV_TARGET
[test]
draw quad
probe rgba (0, 0) (10.0, 35.0, 0.0, 0.0)
probe rgba (1, 0) (5.0, 10.0, 0.0, 0.0)
probe rgba (2, 0) (10.0, 38.0, 0.0, 0.0)
probe rect rgba ( 0, 0, 159, 480) (10.0, 35.0, 0.0, 0.0)
probe rect rgba (161, 0, 479, 480) (10.0, 38.0, 0.0, 0.0)
probe rect rgba (481, 0, 640, 480) ( 5.0, 10.0, 0.0, 0.0)