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tests: Try to avoid using SV_Position from shaders which can be tested with SM1.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
d2872fa33a
commit
90b4cbc1f2
@ -1,7 +1,13 @@
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[pixel shader]
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float4 main(float4 pos : SV_POSITION) : SV_TARGET
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[vertex shader]
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void main(out float tex : texcoord, inout float4 pos : sv_position)
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{
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if(pos.x > 200.0)
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tex = pos.x;
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}
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[pixel shader]
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float4 main(float tex : texcoord) : SV_TARGET
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{
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if (tex > 0.0)
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return float4(0.1, 0.2, 0.3, 0.4);
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else
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return float4(0.9, 0.8, 0.7, 0.6);
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@ -9,5 +15,5 @@ float4 main(float4 pos : SV_POSITION) : SV_TARGET
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[test]
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draw quad
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probe rect rgba (0, 0, 200, 480) (0.9, 0.8, 0.7, 0.6)
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probe rect rgba (200, 0, 640, 480) (0.1, 0.2, 0.3, 0.4)
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probe rect rgba ( 0, 0, 319, 480) (0.9, 0.8, 0.7, 0.6)
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probe rect rgba (321, 0, 640, 480) (0.1, 0.2, 0.3, 0.4)
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