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vkd3d-shader/tpf: Use SCALAR swizzle dimension for RASTERIZER registers.
While we currently output instructions like this: sampleinfo_uint r0.x, rasterizer.xxxx > SAMPLE_INFO (111) 0 0000100[len:4] 0000000000001[1] 00001101111[opcode:111] └─ 0 000[d3i:0] 000[d2i:0] 000[d1i:0] 01[idxs:1] 00000000[type:0] 0000[0] 0001[wmask:1] 00[swtype:0] 10[dim:2] └─ 00000000000000000000000000000000[0|0.0] └─ 0 000[d3i:0] 000[d2i:0] 000[d1i:0] 00[idxs:0] 00001110[type:14] 00000000[sw:0] 01[swtype:1] 10[dim:2] FXC/d3dcompiler outputs instructions like this: sampleinfo o0.x, rasterizer.x > SAMPLE_INFO (111) 0 0000100[len:4] 0000000000000[0] 00001101111[opcode:111] └─ 0 000[d3i:0] 000[d2i:0] 000[d1i:0] 01[idxs:1] 00000010[type:2] 0000[0] 0001[wmask:1] 00[swtype:0] 10[dim:2] └─ 00000000000000000000000000000000[0|0.0] └─ 0 000[d3i:0] 000[d2i:0] 000[d1i:0] 00[idxs:0] 00001110[type:14] 000000[0] 00[swcomp:0] 10[swtype:2] 10[dim:2] Note the difference in swtype of the rasterizer src register.
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Notes:
Henri Verbeet
2024-11-05 20:06:02 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1246
@ -1719,7 +1719,7 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
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{VKD3D_SM4_RT_PRIMID, VKD3DSPR_PRIMID, VKD3D_SM4_SWIZZLE_NONE},
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{VKD3D_SM4_RT_PRIMID, VKD3DSPR_PRIMID, VKD3D_SM4_SWIZZLE_NONE},
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{VKD3D_SM4_RT_DEPTHOUT, VKD3DSPR_DEPTHOUT, VKD3D_SM4_SWIZZLE_VEC4},
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{VKD3D_SM4_RT_DEPTHOUT, VKD3DSPR_DEPTHOUT, VKD3D_SM4_SWIZZLE_VEC4},
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{VKD3D_SM4_RT_NULL, VKD3DSPR_NULL, VKD3D_SM4_SWIZZLE_INVALID},
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{VKD3D_SM4_RT_NULL, VKD3DSPR_NULL, VKD3D_SM4_SWIZZLE_INVALID},
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{VKD3D_SM4_RT_RASTERIZER, VKD3DSPR_RASTERIZER, VKD3D_SM4_SWIZZLE_VEC4},
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{VKD3D_SM4_RT_RASTERIZER, VKD3DSPR_RASTERIZER, VKD3D_SM4_SWIZZLE_SCALAR},
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{VKD3D_SM4_RT_OMASK, VKD3DSPR_SAMPLEMASK, VKD3D_SM4_SWIZZLE_VEC4},
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{VKD3D_SM4_RT_OMASK, VKD3DSPR_SAMPLEMASK, VKD3D_SM4_SWIZZLE_VEC4},
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{VKD3D_SM5_RT_STREAM, VKD3DSPR_STREAM, VKD3D_SM4_SWIZZLE_VEC4},
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{VKD3D_SM5_RT_STREAM, VKD3DSPR_STREAM, VKD3D_SM4_SWIZZLE_VEC4},
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{VKD3D_SM5_RT_FUNCTION_BODY, VKD3DSPR_FUNCTIONBODY, VKD3D_SM4_SWIZZLE_VEC4},
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{VKD3D_SM5_RT_FUNCTION_BODY, VKD3DSPR_FUNCTIONBODY, VKD3D_SM4_SWIZZLE_VEC4},
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