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vkd3d-shader/tpf: Handle arithmetic instructions in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
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Notes:
Henri Verbeet
2024-09-13 16:06:12 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1069
@ -623,6 +623,9 @@ enum vkd3d_sm4_stat_field
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VKD3D_STAT_INSTR_COUNT,
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VKD3D_STAT_INSTR_COUNT,
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VKD3D_STAT_MOV,
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VKD3D_STAT_MOV,
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VKD3D_STAT_CONV,
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VKD3D_STAT_CONV,
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VKD3D_STAT_FLOAT,
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VKD3D_STAT_INT,
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VKD3D_STAT_UINT,
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VKD3D_STAT_COUNT,
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VKD3D_STAT_COUNT,
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};
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};
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@ -1700,6 +1703,63 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
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{VKD3D_SM5_OP_ITOD, VKD3D_STAT_CONV},
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{VKD3D_SM5_OP_ITOD, VKD3D_STAT_CONV},
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{VKD3D_SM5_OP_F32TOF16, VKD3D_STAT_CONV},
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{VKD3D_SM5_OP_F32TOF16, VKD3D_STAT_CONV},
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{VKD3D_SM5_OP_F16TOF32, VKD3D_STAT_CONV},
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{VKD3D_SM5_OP_F16TOF32, VKD3D_STAT_CONV},
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{VKD3D_SM4_OP_ADD, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_DIV, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_DP2, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_DP3, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_DP4, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_EQ, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_EXP, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_FRC, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_GE, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_LT, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_MAD, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_MIN, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_MAX, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_MUL, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_NE, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_ROUND_NE, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_ROUND_NI, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_ROUND_PI, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_ROUND_Z, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_RSQ, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_SQRT, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_SINCOS, VKD3D_STAT_FLOAT},
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{VKD3D_SM5_OP_RCP, VKD3D_STAT_FLOAT},
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{VKD3D_SM5_OP_DADD, VKD3D_STAT_FLOAT},
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{VKD3D_SM5_OP_DMAX, VKD3D_STAT_FLOAT},
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{VKD3D_SM5_OP_DMIN, VKD3D_STAT_FLOAT},
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{VKD3D_SM5_OP_DMUL, VKD3D_STAT_FLOAT},
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{VKD3D_SM5_OP_DEQ, VKD3D_STAT_FLOAT},
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{VKD3D_SM5_OP_DGE, VKD3D_STAT_FLOAT},
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{VKD3D_SM5_OP_DLT, VKD3D_STAT_FLOAT},
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{VKD3D_SM5_OP_DNE, VKD3D_STAT_FLOAT},
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{VKD3D_SM5_OP_DDIV, VKD3D_STAT_FLOAT},
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{VKD3D_SM5_OP_DFMA, VKD3D_STAT_FLOAT},
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{VKD3D_SM5_OP_DRCP, VKD3D_STAT_FLOAT},
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{VKD3D_SM4_OP_IADD, VKD3D_STAT_INT},
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{VKD3D_SM4_OP_IEQ, VKD3D_STAT_INT},
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{VKD3D_SM4_OP_IGE, VKD3D_STAT_INT},
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{VKD3D_SM4_OP_ILT, VKD3D_STAT_INT},
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{VKD3D_SM4_OP_IMAD, VKD3D_STAT_INT},
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{VKD3D_SM4_OP_IMAX, VKD3D_STAT_INT},
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{VKD3D_SM4_OP_IMIN, VKD3D_STAT_INT},
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{VKD3D_SM4_OP_IMUL, VKD3D_STAT_INT},
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{VKD3D_SM4_OP_INE, VKD3D_STAT_INT},
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{VKD3D_SM4_OP_INEG, VKD3D_STAT_INT},
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{VKD3D_SM4_OP_ISHL, VKD3D_STAT_INT},
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{VKD3D_SM4_OP_ISHR, VKD3D_STAT_INT},
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{VKD3D_SM4_OP_ITOF, VKD3D_STAT_INT},
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{VKD3D_SM4_OP_UDIV, VKD3D_STAT_UINT},
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{VKD3D_SM4_OP_ULT, VKD3D_STAT_UINT},
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{VKD3D_SM4_OP_UGE, VKD3D_STAT_UINT},
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{VKD3D_SM4_OP_UMUL, VKD3D_STAT_UINT},
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{VKD3D_SM4_OP_UMAX, VKD3D_STAT_UINT},
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{VKD3D_SM4_OP_UMIN, VKD3D_STAT_UINT},
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{VKD3D_SM4_OP_USHR, VKD3D_STAT_UINT},
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};
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};
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memset(lookup, 0, sizeof(*lookup));
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memset(lookup, 0, sizeof(*lookup));
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@ -6222,9 +6282,9 @@ static void write_sm4_stat(struct hlsl_ctx *ctx, const struct sm4_stat *stat, st
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put_u32(&buffer, 0); /* Temp count */
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put_u32(&buffer, 0); /* Temp count */
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put_u32(&buffer, 0); /* Def count */
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put_u32(&buffer, 0); /* Def count */
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put_u32(&buffer, 0); /* DCL count */
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put_u32(&buffer, 0); /* DCL count */
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put_u32(&buffer, 0); /* Float instruction count */
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put_u32(&buffer, stat->fields[VKD3D_STAT_FLOAT]);
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put_u32(&buffer, 0); /* Int instruction count */
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put_u32(&buffer, stat->fields[VKD3D_STAT_INT]);
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put_u32(&buffer, 0); /* Uint instruction count */
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put_u32(&buffer, stat->fields[VKD3D_STAT_UINT]);
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put_u32(&buffer, 0); /* Static flow control count */
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put_u32(&buffer, 0); /* Static flow control count */
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put_u32(&buffer, 0); /* Dynamic flow control count */
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put_u32(&buffer, 0); /* Dynamic flow control count */
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put_u32(&buffer, 0); /* Macro instruction count */
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put_u32(&buffer, 0); /* Macro instruction count */
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