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https://gitlab.winehq.org/wine/vkd3d.git
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vkd3d-shader/fx: Add support for parsing constant buffer elements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
6801ad9b7a
commit
907b6705fe
Notes:
Henri Verbeet
2024-10-14 15:45:40 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1153
@ -470,26 +470,45 @@ static uint32_t get_fx_4_type_size(const struct hlsl_type *type)
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return type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float) * elements_count;
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}
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static const uint32_t fx_4_numeric_base_type[] =
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enum fx_4_type_constants
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{
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[HLSL_TYPE_HALF] = 1,
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[HLSL_TYPE_FLOAT] = 1,
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[HLSL_TYPE_INT ] = 2,
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[HLSL_TYPE_UINT ] = 3,
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[HLSL_TYPE_BOOL ] = 4,
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/* Numeric types encoding */
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FX_4_NUMERIC_TYPE_FLOAT = 1,
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FX_4_NUMERIC_TYPE_INT = 2,
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FX_4_NUMERIC_TYPE_UINT = 3,
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FX_4_NUMERIC_TYPE_BOOL = 4,
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FX_4_NUMERIC_CLASS_SCALAR = 1,
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FX_4_NUMERIC_CLASS_VECTOR = 2,
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FX_4_NUMERIC_CLASS_MATRIX = 3,
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FX_4_NUMERIC_BASE_TYPE_SHIFT = 3,
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FX_4_NUMERIC_ROWS_SHIFT = 8,
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FX_4_NUMERIC_COLUMNS_SHIFT = 11,
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FX_4_NUMERIC_COLUMN_MAJOR_MASK = 0x4000,
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/* Types */
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FX_4_TYPE_CLASS_NUMERIC = 1,
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FX_4_TYPE_CLASS_OBJECT = 2,
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FX_4_TYPE_CLASS_STRUCT = 3,
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};
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static const uint32_t fx_4_numeric_base_types[] =
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{
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[HLSL_TYPE_HALF ] = FX_4_NUMERIC_TYPE_FLOAT,
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[HLSL_TYPE_FLOAT] = FX_4_NUMERIC_TYPE_FLOAT,
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[HLSL_TYPE_INT ] = FX_4_NUMERIC_TYPE_INT,
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[HLSL_TYPE_UINT ] = FX_4_NUMERIC_TYPE_UINT,
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[HLSL_TYPE_BOOL ] = FX_4_NUMERIC_TYPE_BOOL,
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};
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static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type, struct fx_write_context *fx)
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{
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static const unsigned int NUMERIC_BASE_TYPE_SHIFT = 3;
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static const unsigned int NUMERIC_ROWS_SHIFT = 8;
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static const unsigned int NUMERIC_COLUMNS_SHIFT = 11;
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static const unsigned int NUMERIC_COLUMN_MAJOR_MASK = 0x4000;
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static const uint32_t numeric_type_class[] =
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{
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[HLSL_CLASS_SCALAR] = 1,
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[HLSL_CLASS_VECTOR] = 2,
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[HLSL_CLASS_MATRIX] = 3,
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[HLSL_CLASS_SCALAR] = FX_4_NUMERIC_CLASS_SCALAR,
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[HLSL_CLASS_VECTOR] = FX_4_NUMERIC_CLASS_VECTOR,
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[HLSL_CLASS_MATRIX] = FX_4_NUMERIC_CLASS_MATRIX,
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};
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struct hlsl_ctx *ctx = fx->ctx;
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uint32_t value = 0;
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@ -513,17 +532,17 @@ static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type,
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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case HLSL_TYPE_BOOL:
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value |= (fx_4_numeric_base_type[type->e.numeric.type] << NUMERIC_BASE_TYPE_SHIFT);
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value |= (fx_4_numeric_base_types[type->e.numeric.type] << FX_4_NUMERIC_BASE_TYPE_SHIFT);
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break;
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default:
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hlsl_fixme(ctx, &ctx->location, "Not implemented for base type %u.", type->e.numeric.type);
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return 0;
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}
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value |= (type->dimy & 0x7) << NUMERIC_ROWS_SHIFT;
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value |= (type->dimx & 0x7) << NUMERIC_COLUMNS_SHIFT;
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value |= (type->dimy & 0x7) << FX_4_NUMERIC_ROWS_SHIFT;
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value |= (type->dimx & 0x7) << FX_4_NUMERIC_COLUMNS_SHIFT;
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if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
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value |= NUMERIC_COLUMN_MAJOR_MASK;
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value |= FX_4_NUMERIC_COLUMN_MAJOR_MASK;
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return value;
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}
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@ -651,7 +670,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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case HLSL_CLASS_SCALAR:
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case HLSL_CLASS_VECTOR:
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case HLSL_CLASS_MATRIX:
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put_u32_unaligned(buffer, 1);
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put_u32_unaligned(buffer, FX_4_TYPE_CLASS_NUMERIC);
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break;
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case HLSL_CLASS_DEPTH_STENCIL_STATE:
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@ -669,11 +688,11 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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case HLSL_CLASS_GEOMETRY_SHADER:
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case HLSL_CLASS_BLEND_STATE:
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case HLSL_CLASS_STRING:
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put_u32_unaligned(buffer, 2);
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put_u32_unaligned(buffer, FX_4_TYPE_CLASS_OBJECT);
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break;
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case HLSL_CLASS_STRUCT:
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put_u32_unaligned(buffer, 3);
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put_u32_unaligned(buffer, FX_4_TYPE_CLASS_STRUCT);
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break;
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case HLSL_CLASS_ARRAY:
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@ -1543,7 +1562,7 @@ static uint32_t write_fx_4_state_numeric_value(struct hlsl_ir_constant *value, s
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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case HLSL_TYPE_BOOL:
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type = fx_4_numeric_base_type[data_type->e.numeric.type];
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type = fx_4_numeric_base_types[data_type->e.numeric.type];
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break;
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default:
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type = 0;
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@ -2885,6 +2904,22 @@ static int fx_2_parse(struct fx_parser *parser)
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return -1;
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}
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static void fx_parser_read_unstructured(struct fx_parser *parser, void *dst, uint32_t offset, size_t size)
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{
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const uint8_t *ptr = parser->unstructured.ptr;
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memset(dst, 0, size);
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if (offset >= parser->unstructured.size
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|| size > parser->unstructured.size - offset)
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{
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parser->failed = true;
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return;
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}
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ptr += offset;
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memcpy(dst, ptr, size);
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}
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static const char *fx_4_get_string(struct fx_parser *parser, uint32_t offset)
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{
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const uint8_t *ptr = parser->unstructured.ptr;
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@ -2910,6 +2945,92 @@ static const char *fx_4_get_string(struct fx_parser *parser, uint32_t offset)
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return (const char *)(parser->unstructured.ptr + offset);
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}
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static void fx_parse_fx_4_numeric_variables(struct fx_parser *parser, uint32_t count)
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{
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struct fx_4_variable
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{
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uint32_t name;
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uint32_t type;
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uint32_t semantic;
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uint32_t offset;
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uint32_t value;
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uint32_t flags;
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} var;
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struct fx_4_type
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{
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uint32_t name;
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uint32_t class;
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uint32_t element_count;
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uint32_t unpacked_size;
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uint32_t stride;
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uint32_t packed_size;
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uint32_t typeinfo;
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} type;
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const char *name, *semantic, *type_name;
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uint32_t i;
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for (i = 0; i < count; ++i)
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{
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fx_parser_read_u32s(parser, &var, sizeof(var));
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fx_parser_read_unstructured(parser, &type, var.type, sizeof(type));
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name = fx_4_get_string(parser, var.name);
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type_name = fx_4_get_string(parser, type.name);
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vkd3d_string_buffer_printf(&parser->buffer, " %s %s", type_name, name);
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if (type.element_count)
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vkd3d_string_buffer_printf(&parser->buffer, "[%u]", type.element_count);
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if (var.semantic)
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{
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semantic = fx_4_get_string(parser, var.semantic);
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vkd3d_string_buffer_printf(&parser->buffer, " : %s", semantic);
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}
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if (var.value)
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{
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unsigned int base_type, comp_count;
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size_t j;
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if (type.class == FX_4_TYPE_CLASS_NUMERIC)
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base_type = (type.typeinfo >> FX_4_NUMERIC_BASE_TYPE_SHIFT) & 0xf;
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else
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base_type = 0;
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vkd3d_string_buffer_printf(&parser->buffer, " = { ");
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comp_count = type.unpacked_size / sizeof(uint32_t);
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for (j = 0; j < comp_count; ++j)
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{
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union hlsl_constant_value_component value;
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fx_parser_read_unstructured(parser, &value, var.value + j * sizeof(uint32_t), sizeof(uint32_t));
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if (base_type == FX_4_NUMERIC_TYPE_FLOAT)
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vkd3d_string_buffer_printf(&parser->buffer, "%f", value.f);
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else if (base_type == FX_4_NUMERIC_TYPE_INT)
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vkd3d_string_buffer_printf(&parser->buffer, "%d", value.i);
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else if (base_type == FX_4_NUMERIC_TYPE_UINT)
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vkd3d_string_buffer_printf(&parser->buffer, "%u", value.u);
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else if (base_type == FX_4_NUMERIC_TYPE_BOOL)
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vkd3d_string_buffer_printf(&parser->buffer, "%s", value.u ? "true" : "false" );
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else
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vkd3d_string_buffer_printf(&parser->buffer, "%#x", value.u);
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if (j < comp_count - 1)
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vkd3d_string_buffer_printf(&parser->buffer, ", ");
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}
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vkd3d_string_buffer_printf(&parser->buffer, " }");
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}
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vkd3d_string_buffer_printf(&parser->buffer, "; // Offset: %u, size %u.\n", var.offset, type.unpacked_size);
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if (fx_parser_read_u32(parser))
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{
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fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_NOT_IMPLEMENTED, "Parsing annotations is not implemented.\n");
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return;
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}
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}
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}
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static int fx_parse_buffers(struct fx_parser *parser)
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{
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struct fx_buffer
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@ -2938,12 +3059,7 @@ static int fx_parse_buffers(struct fx_parser *parser)
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return -1;
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}
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if (buffer.count)
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{
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fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_NOT_IMPLEMENTED,
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"Parsing constant buffer elements is not implemented.\n");
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return -1;
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}
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fx_parse_fx_4_numeric_variables(parser, buffer.count);
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vkd3d_string_buffer_printf(&parser->buffer, "}\n\n");
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}
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