vkd3d-shader/msl: Implement VSIR_OP_UDIV_SIMPLE.

This commit is contained in:
Henri Verbeet
2025-09-22 17:03:21 +02:00
parent 11e5b83e79
commit 90758b7ca8
Notes: Henri Verbeet 2025-10-14 16:33:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1787
3 changed files with 15 additions and 12 deletions

View File

@@ -10,8 +10,8 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 5.0 16.0 0.0 0.0
todo(msl) draw quad
probe (0, 0) rgba (21.0, -11.0, 80.0, 0.0)
todo(msl & sm>=6) draw quad
probe (0, 0) f32(21.0, -11.0, 80.0, 0.0)
[pixel shader]
uniform float2 a;
@@ -40,8 +40,8 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 42.0 5.0 0.0 0.0
todo(msl) draw quad
probe (0, 0) rgba (8.0, -8.0, -8.0, 8.0)
todo(msl & sm>=6) draw quad
probe (0, 0) f32(8.0, -8.0, -8.0, 8.0)
[pixel shader]
uniform float2 a;
@@ -70,8 +70,8 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 45.0 5.0 0.0 0.0
todo(msl) draw quad
probe (0, 0) rgba (9.0, -9.0, -9.0, 9.0)
todo(msl & sm>=6) draw quad
probe (0, 0) f32(9.0, -9.0, -9.0, 9.0)
[pixel shader]
uniform float2 a;
@@ -150,9 +150,9 @@ float4 main() : sv_target
[test]
uniform 0 float 999.0
todo(msl) draw quad
if(sm<4) probe (0, 0) rgba(16798, -16798, -16798, 16798)
if(sm>=4) probe (0, 0) rgba(16799, -16799, -16799, 16799)
todo(msl & sm>=6) draw quad
if(sm<4) probe (0, 0) f32(16798, -16798, -16798, 16798)
if(sm>=4) probe (0, 0) f32(16799, -16799, -16799, 16799)
[pixel shader]
float f;
@@ -167,8 +167,8 @@ float4 main() : sv_target
[test]
uniform 0 float 999.0
todo(msl) draw quad
probe (0, 0) rgba(16798, -16798, -16798, 16798)
todo(msl & sm>=6) draw quad
probe (0, 0) f32(16798, -16798, -16798, 16798)
[require]
shader model >= 6.0

View File

@@ -236,7 +236,7 @@ uniform 0 uint 0xfffe
uniform 4 uint 0xb
uniform 8 uint 0xffff
uniform 12 uint 0xffff
todo(msl) draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) u32(0x10, 2, 0x10, 0x3333)
[require]