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libs/vkd3d: Implement internal reference counting for resources.
For swapchain back buffers. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -83,9 +83,7 @@ VkInstance vkd3d_instance_get_vk_instance(struct vkd3d_instance *instance);
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ULONG vkd3d_instance_incref(struct vkd3d_instance *instance);
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ULONG vkd3d_instance_incref(struct vkd3d_instance *instance);
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HRESULT vkd3d_create_device(const struct vkd3d_device_create_info *create_info,
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HRESULT vkd3d_create_device(const struct vkd3d_device_create_info *create_info,
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REFIID riid, void **device);
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REFIID iid, void **device);
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HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_DESC *desc,
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VkImage vk_image, unsigned int resource_flags, ID3D12Resource **resource);
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VkDevice vkd3d_get_vk_device(ID3D12Device *device);
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VkDevice vkd3d_get_vk_device(ID3D12Device *device);
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VkPhysicalDevice vkd3d_get_vk_physical_device(ID3D12Device *device);
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VkPhysicalDevice vkd3d_get_vk_physical_device(ID3D12Device *device);
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struct vkd3d_instance *vkd3d_instance_from_device(ID3D12Device *device);
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struct vkd3d_instance *vkd3d_instance_from_device(ID3D12Device *device);
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@ -94,6 +92,11 @@ uint32_t vkd3d_get_vk_queue_family_index(ID3D12CommandQueue *queue);
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VkQueue vkd3d_acquire_vk_queue(ID3D12CommandQueue *queue);
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VkQueue vkd3d_acquire_vk_queue(ID3D12CommandQueue *queue);
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void vkd3d_release_vk_queue(ID3D12CommandQueue *queue);
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void vkd3d_release_vk_queue(ID3D12CommandQueue *queue);
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HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_DESC *desc,
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VkImage vk_image, unsigned int resource_flags, ID3D12Resource **resource);
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ULONG vkd3d_resource_decref(ID3D12Resource *resource);
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ULONG vkd3d_resource_incref(ID3D12Resource *resource);
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HRESULT vkd3d_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc,
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HRESULT vkd3d_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc,
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D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob);
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D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob);
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@ -332,6 +332,30 @@ static void d3d12_resource_destroy(struct d3d12_resource *resource, struct d3d12
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VK_CALL(vkFreeMemory(device->vk_device, resource->vk_memory, NULL));
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VK_CALL(vkFreeMemory(device->vk_device, resource->vk_memory, NULL));
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}
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}
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static ULONG d3d12_resource_incref(struct d3d12_resource *resource)
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{
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ULONG refcount = InterlockedIncrement(&resource->internal_refcount);
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TRACE("%p increasing refcount to %u.\n", resource, refcount);
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return refcount;
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}
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static ULONG d3d12_resource_decref(struct d3d12_resource *resource)
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{
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ULONG refcount = InterlockedDecrement(&resource->internal_refcount);
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TRACE("%p decreasing refcount to %u.\n", resource, refcount);
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if (!refcount)
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{
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d3d12_resource_destroy(resource, resource->device);
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vkd3d_free(resource);
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}
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return refcount;
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}
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/* ID3D12Resource */
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/* ID3D12Resource */
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static inline struct d3d12_resource *impl_from_ID3D12Resource(ID3D12Resource *iface)
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static inline struct d3d12_resource *impl_from_ID3D12Resource(ID3D12Resource *iface)
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{
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{
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@ -367,6 +391,14 @@ static ULONG STDMETHODCALLTYPE d3d12_resource_AddRef(ID3D12Resource *iface)
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TRACE("%p increasing refcount to %u.\n", resource, refcount);
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TRACE("%p increasing refcount to %u.\n", resource, refcount);
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if (refcount == 1)
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{
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struct d3d12_device *device = resource->device;
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ID3D12Device_AddRef(&device->ID3D12Device_iface);
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d3d12_resource_incref(resource);
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}
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return refcount;
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return refcount;
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}
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}
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@ -381,8 +413,7 @@ static ULONG STDMETHODCALLTYPE d3d12_resource_Release(ID3D12Resource *iface)
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{
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{
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struct d3d12_device *device = resource->device;
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struct d3d12_device *device = resource->device;
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d3d12_resource_destroy(resource, device);
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d3d12_resource_decref(resource);
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vkd3d_free(resource);
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ID3D12Device_Release(&device->ID3D12Device_iface);
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ID3D12Device_Release(&device->ID3D12Device_iface);
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}
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}
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@ -641,6 +672,7 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
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resource->ID3D12Resource_iface.lpVtbl = &d3d12_resource_vtbl;
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resource->ID3D12Resource_iface.lpVtbl = &d3d12_resource_vtbl;
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resource->refcount = 1;
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resource->refcount = 1;
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resource->internal_refcount = 1;
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resource->desc = *desc;
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resource->desc = *desc;
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@ -773,6 +805,7 @@ HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_D
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object->ID3D12Resource_iface.lpVtbl = &d3d12_resource_vtbl;
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object->ID3D12Resource_iface.lpVtbl = &d3d12_resource_vtbl;
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object->refcount = 1;
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object->refcount = 1;
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object->internal_refcount = 1;
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object->desc = *desc;
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object->desc = *desc;
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object->u.vk_image = vk_image;
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object->u.vk_image = vk_image;
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object->vk_memory = VK_NULL_HANDLE;
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object->vk_memory = VK_NULL_HANDLE;
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@ -793,6 +826,18 @@ HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_D
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return S_OK;
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return S_OK;
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}
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}
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ULONG vkd3d_resource_incref(ID3D12Resource *resource)
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{
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TRACE("resource %p.\n", resource);
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return d3d12_resource_incref(impl_from_ID3D12Resource(resource));
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}
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ULONG vkd3d_resource_decref(ID3D12Resource *resource)
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{
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TRACE("resource %p.\n", resource);
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return d3d12_resource_decref(impl_from_ID3D12Resource(resource));
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}
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/* CBVs, SRVs, UAVs */
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/* CBVs, SRVs, UAVs */
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static struct vkd3d_view *vkd3d_view_create(void)
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static struct vkd3d_view *vkd3d_view_create(void)
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{
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{
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@ -15,6 +15,8 @@ global:
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vkd3d_instance_get_vk_instance;
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vkd3d_instance_get_vk_instance;
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vkd3d_instance_incref;
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vkd3d_instance_incref;
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vkd3d_release_vk_queue;
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vkd3d_release_vk_queue;
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vkd3d_resource_decref;
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vkd3d_resource_incref;
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vkd3d_serialize_root_signature;
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vkd3d_serialize_root_signature;
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local: *;
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local: *;
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@ -183,6 +183,7 @@ struct d3d12_resource
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{
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{
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ID3D12Resource ID3D12Resource_iface;
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ID3D12Resource ID3D12Resource_iface;
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LONG refcount;
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LONG refcount;
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LONG internal_refcount;
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D3D12_RESOURCE_DESC desc;
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D3D12_RESOURCE_DESC desc;
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@ -24,6 +24,12 @@
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#include "vkd3d_test.h"
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#include "vkd3d_test.h"
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#include <vkd3d.h>
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#include <vkd3d.h>
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static ULONG resource_get_internal_refcount(ID3D12Resource *resource)
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{
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vkd3d_resource_incref(resource);
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return vkd3d_resource_decref(resource);
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}
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static bool signal_event(HANDLE event)
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static bool signal_event(HANDLE event)
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{
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{
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trace("Signal event %p.\n", event);
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trace("Signal event %p.\n", event);
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@ -69,6 +75,36 @@ static ID3D12CommandQueue *create_command_queue(ID3D12Device *device,
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return queue;
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return queue;
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}
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}
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static ID3D12Resource *create_buffer(ID3D12Device *device, D3D12_HEAP_TYPE heap_type,
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size_t size, D3D12_RESOURCE_FLAGS resource_flags, D3D12_RESOURCE_STATES initial_resource_state)
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{
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_DESC resource_desc;
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ID3D12Resource *buffer;
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HRESULT hr;
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memset(&heap_properties, 0, sizeof(heap_properties));
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heap_properties.Type = heap_type;
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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resource_desc.Alignment = 0;
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resource_desc.Width = size;
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resource_desc.Height = 1;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = DXGI_FORMAT_UNKNOWN;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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resource_desc.Flags = resource_flags;
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties,
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D3D12_HEAP_FLAG_NONE, &resource_desc, initial_resource_state,
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NULL, &IID_ID3D12Resource, (void **)&buffer);
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ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
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return buffer;
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}
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static void test_create_instance(void)
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static void test_create_instance(void)
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{
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{
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struct vkd3d_instance_create_info create_info;
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struct vkd3d_instance_create_info create_info;
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@ -567,6 +603,45 @@ static void test_vkd3d_queue(void)
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ok(!refcount, "Device has %u references left.\n", refcount);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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}
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static void test_resource_internal_refcount(void)
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{
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ID3D12Resource *resource;
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ID3D12Device *device;
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ULONG refcount;
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device = create_device();
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ok(device, "Failed to create device.\n");
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resource = create_buffer(device, D3D12_HEAP_TYPE_UPLOAD, 1024,
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D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_GENERIC_READ);
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refcount = vkd3d_resource_incref(resource);
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ok(refcount == 2, "Got refcount %u.\n", refcount);
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refcount = ID3D12Resource_Release(resource);
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ok(!refcount, "Got refcount %u.\n", refcount);
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refcount = resource_get_internal_refcount(resource);
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ok(refcount == 1, "Got refcount %u.\n", refcount);
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refcount = vkd3d_resource_decref(resource);
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ok(!refcount, "Got refcount %u.\n", refcount);
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resource = create_buffer(device, D3D12_HEAP_TYPE_UPLOAD, 1024,
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D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_GENERIC_READ);
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refcount = vkd3d_resource_incref(resource);
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ok(refcount == 2, "Got refcount %u.\n", refcount);
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refcount = ID3D12Resource_Release(resource);
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ok(!refcount, "Got refcount %u.\n", refcount);
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refcount = resource_get_internal_refcount(resource);
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ok(refcount == 1, "Got refcount %u.\n", refcount);
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refcount = ID3D12Resource_AddRef(resource);
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ok(refcount == 1, "Got refcount %u.\n", refcount);
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refcount = vkd3d_resource_decref(resource);
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ok(refcount == 1, "Got refcount %u.\n", refcount);
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refcount = ID3D12Resource_Release(resource);
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ok(!refcount, "Got refcount %u.\n", refcount);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static bool have_d3d12_device(void)
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static bool have_d3d12_device(void)
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{
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{
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ID3D12Device *device;
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ID3D12Device *device;
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@ -592,4 +667,5 @@ START_TEST(vkd3d_api)
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run_test(test_physical_device);
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run_test(test_physical_device);
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run_test(test_adapter_luid);
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run_test(test_adapter_luid);
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run_test(test_vkd3d_queue);
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run_test(test_vkd3d_queue);
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run_test(test_resource_internal_refcount);
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}
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}
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