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libs/vkd3d: Implement internal reference counting for resources.
For swapchain back buffers. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
a25a2086a5
commit
9075722128
@@ -332,6 +332,30 @@ static void d3d12_resource_destroy(struct d3d12_resource *resource, struct d3d12
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VK_CALL(vkFreeMemory(device->vk_device, resource->vk_memory, NULL));
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}
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static ULONG d3d12_resource_incref(struct d3d12_resource *resource)
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{
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ULONG refcount = InterlockedIncrement(&resource->internal_refcount);
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TRACE("%p increasing refcount to %u.\n", resource, refcount);
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return refcount;
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}
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static ULONG d3d12_resource_decref(struct d3d12_resource *resource)
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{
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ULONG refcount = InterlockedDecrement(&resource->internal_refcount);
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TRACE("%p decreasing refcount to %u.\n", resource, refcount);
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if (!refcount)
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{
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d3d12_resource_destroy(resource, resource->device);
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vkd3d_free(resource);
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}
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return refcount;
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}
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/* ID3D12Resource */
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static inline struct d3d12_resource *impl_from_ID3D12Resource(ID3D12Resource *iface)
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{
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@@ -367,6 +391,14 @@ static ULONG STDMETHODCALLTYPE d3d12_resource_AddRef(ID3D12Resource *iface)
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TRACE("%p increasing refcount to %u.\n", resource, refcount);
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if (refcount == 1)
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{
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struct d3d12_device *device = resource->device;
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ID3D12Device_AddRef(&device->ID3D12Device_iface);
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d3d12_resource_incref(resource);
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}
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return refcount;
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}
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@@ -381,8 +413,7 @@ static ULONG STDMETHODCALLTYPE d3d12_resource_Release(ID3D12Resource *iface)
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{
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struct d3d12_device *device = resource->device;
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d3d12_resource_destroy(resource, device);
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vkd3d_free(resource);
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d3d12_resource_decref(resource);
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ID3D12Device_Release(&device->ID3D12Device_iface);
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}
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@@ -641,6 +672,7 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
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resource->ID3D12Resource_iface.lpVtbl = &d3d12_resource_vtbl;
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resource->refcount = 1;
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resource->internal_refcount = 1;
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resource->desc = *desc;
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@@ -773,6 +805,7 @@ HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_D
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object->ID3D12Resource_iface.lpVtbl = &d3d12_resource_vtbl;
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object->refcount = 1;
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object->internal_refcount = 1;
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object->desc = *desc;
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object->u.vk_image = vk_image;
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object->vk_memory = VK_NULL_HANDLE;
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@@ -793,6 +826,18 @@ HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_D
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return S_OK;
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}
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ULONG vkd3d_resource_incref(ID3D12Resource *resource)
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{
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TRACE("resource %p.\n", resource);
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return d3d12_resource_incref(impl_from_ID3D12Resource(resource));
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}
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ULONG vkd3d_resource_decref(ID3D12Resource *resource)
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{
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TRACE("resource %p.\n", resource);
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return d3d12_resource_decref(impl_from_ID3D12Resource(resource));
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}
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/* CBVs, SRVs, UAVs */
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static struct vkd3d_view *vkd3d_view_create(void)
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{
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@@ -15,6 +15,8 @@ global:
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vkd3d_instance_get_vk_instance;
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vkd3d_instance_incref;
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vkd3d_release_vk_queue;
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vkd3d_resource_decref;
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vkd3d_resource_incref;
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vkd3d_serialize_root_signature;
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local: *;
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@@ -183,6 +183,7 @@ struct d3d12_resource
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{
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ID3D12Resource ID3D12Resource_iface;
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LONG refcount;
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LONG internal_refcount;
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D3D12_RESOURCE_DESC desc;
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