vkd3d: Allow IASetVertexBuffers() with NULL buffer locations.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-08-21 18:07:59 +02:00
committed by Alexandre Julliard
parent 99a2daedb1
commit 90617d967d

View File

@ -1738,6 +1738,10 @@ static bool d3d12_command_list_update_current_pipeline(struct d3d12_command_list
b->binding = binding; b->binding = binding;
b->stride = list->strides[binding]; b->stride = list->strides[binding];
b->inputRate = state->input_rates[binding]; b->inputRate = state->input_rates[binding];
if (!b->stride)
FIXME("Invalid stride for input slot %u.\n", binding);
++binding_count; ++binding_count;
} }
@ -3430,15 +3434,17 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12Graphi
UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views) UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views)
{ {
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
struct vkd3d_gpu_va_allocator *gpu_va_allocator;
VkDeviceSize offsets[ARRAY_SIZE(list->strides)]; VkDeviceSize offsets[ARRAY_SIZE(list->strides)];
const struct vkd3d_vk_device_procs *vk_procs; const struct vkd3d_vk_device_procs *vk_procs;
VkBuffer buffers[ARRAY_SIZE(list->strides)]; VkBuffer buffers[ARRAY_SIZE(list->strides)];
unsigned int i, first, count, stride;
struct d3d12_resource *resource; struct d3d12_resource *resource;
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views); TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
vk_procs = &list->device->vk_procs; vk_procs = &list->device->vk_procs;
gpu_va_allocator = &list->device->gpu_va_allocator;
if (start_slot >= ARRAY_SIZE(list->strides) || view_count > ARRAY_SIZE(list->strides) - start_slot) if (start_slot >= ARRAY_SIZE(list->strides) || view_count > ARRAY_SIZE(list->strides) - start_slot)
{ {
@ -3446,15 +3452,34 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12Graphi
return; return;
} }
for (i = 0; i < view_count; ++i) first = start_slot;
for (i = 0, count = 0; i < view_count; ++i)
{ {
resource = vkd3d_gpu_va_allocator_dereference(&list->device->gpu_va_allocator, views[i].BufferLocation); if (views[i].BufferLocation)
offsets[i] = views[i].BufferLocation - resource->gpu_address; {
buffers[i] = resource->u.vk_buffer; resource = vkd3d_gpu_va_allocator_dereference(gpu_va_allocator, views[i].BufferLocation);
list->strides[start_slot + i] = views[i].StrideInBytes; buffers[count] = resource->u.vk_buffer;
offsets[count] = views[i].BufferLocation - resource->gpu_address;
stride = views[i].StrideInBytes;
++count;
}
else
{
if (count)
VK_CALL(vkCmdBindVertexBuffers(list->vk_command_buffer, first, count, buffers, offsets));
stride = 0;
++count;
first += count;
count = 0;
} }
VK_CALL(vkCmdBindVertexBuffers(list->vk_command_buffer, start_slot, view_count, buffers, offsets)); list->strides[start_slot + i] = stride;
}
if (count)
VK_CALL(vkCmdBindVertexBuffers(list->vk_command_buffer, first, count, buffers, offsets));
d3d12_command_list_invalidate_current_pipeline(list); d3d12_command_list_invalidate_current_pipeline(list);
} }