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vkd3d-shader/dxil: Shift register write masks by the component index in sm6_parser_emit_dx_store_output().
To account for the change we made in commit c571a45e656c4331adf092b546c2e68acba6b1cb on the SPIR-V side.
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Notes:
Henri Verbeet
2024-10-15 17:04:38 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1180
@ -5872,6 +5872,8 @@ static void sm6_parser_emit_dx_store_output(struct sm6_parser *sm6, enum dx_intr
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return;
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return;
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}
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}
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e = &signature->elements[row_index];
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e = &signature->elements[row_index];
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if (!e->sysval_semantic)
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column_index += vsir_write_mask_get_component_idx(e->mask);
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if (column_index >= VKD3D_VEC4_SIZE)
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if (column_index >= VKD3D_VEC4_SIZE)
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{
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{
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@ -15,7 +15,7 @@ float4 main(float2 color_xy : COLOR0, float2 color_zw : COLOR1) : SV_TARGET
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[test]
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[test]
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draw quad
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draw quad
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todo(sm>=6) probe(320, 240) rgba(0.25, 0.5, 0.75, 1.0)
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probe(320, 240) rgba(0.25, 0.5, 0.75, 1.0)
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% Test handling of arrays in interface blocks
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% Test handling of arrays in interface blocks
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