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vkd3d-shader/hlsl: Add some swizzle manipulation definitions.
This commit is contained in:
committed by
Alexandre Julliard
parent
337b4c5db0
commit
8fd30aa87d
Notes:
Alexandre Julliard
2023-01-24 22:27:58 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/51
@ -603,7 +603,7 @@ bool hlsl_fold_constant_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *inst
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{
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struct hlsl_ir_constant *value, *res;
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struct hlsl_ir_swizzle *swizzle;
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unsigned int i, swizzle_bits;
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unsigned int i;
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if (instr->type != HLSL_IR_SWIZZLE)
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return false;
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@ -615,12 +615,8 @@ bool hlsl_fold_constant_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *inst
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if (!(res = hlsl_new_constant(ctx, instr->data_type, &instr->loc)))
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return false;
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swizzle_bits = swizzle->swizzle;
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for (i = 0; i < swizzle->node.data_type->dimx; ++i)
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{
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res->value[i] = value->value[swizzle_bits & 3];
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swizzle_bits >>= 2;
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}
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res->value[i] = value->value[hlsl_swizzle_get_component(swizzle->swizzle, i)];
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list_add_before(&swizzle->node.entry, &res->node.entry);
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hlsl_replace_node(&swizzle->node, &res->node);
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