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tests/shader_runner: Test versions where the compilation result changes.
Adjust the algorithm for deciding for which profiles to test compilation. We first ensure that if the compilation result changes (most often as the result of a feature introduced in a specific version), we test the versions immediately on either side of the change, to validate that vkd3d-shader is emulating the same version behaviour. We then ensure that we are testing at least one version from each set of sm1, sm4, and sm6.
This commit is contained in:
committed by
Henri Verbeet
parent
067e6deee4
commit
8fcbbfb8b1
Notes:
Henri Verbeet
2024-12-17 16:52:41 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1318
@ -2,7 +2,7 @@
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options: backcompat
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[pixel shader fail(sm>=6)]
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[pixel shader fail(sm>=5.1) todo(sm>=5.1)]
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sampler2D sam = sampler_state
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{
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texture = NULL;
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@ -54,7 +54,7 @@ float4 main(): sv_target
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}
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[pixel shader fail(sm>=6)]
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[pixel shader fail(sm>=5.1) todo(sm>=5.1)]
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sampler sam[2] =
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{
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sampler_state
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@ -106,7 +106,7 @@ float4 main(): sv_target
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}
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[pixel shader fail(sm>=6)]
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[pixel shader fail(sm>=5.1) todo(sm>=5.1)]
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sampler sam = sampler_state
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{
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texture = NULL;
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@ -121,7 +121,7 @@ float4 main(): sv_target
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}
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[pixel shader fail(sm>=6)]
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[pixel shader fail(sm>=5.1) todo(sm>=5.1)]
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sampler sam = sampler_state
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{
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foo = BAR;
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@ -135,7 +135,7 @@ float4 main(): sv_target
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}
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[pixel shader fail(sm>=6)]
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[pixel shader fail(sm>=5.1) todo(sm>=5.1)]
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// default value initializers make it more permissive but if types don't match
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// then the whole initializer is discarded.
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float4 f = {
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@ -208,7 +208,7 @@ float4 main(): sv_target
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shader model >= 5.0
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options: backcompat
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[pixel shader fail(sm>=6)]
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[pixel shader fail(sm>=5.1) todo(sm>=5.1)]
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// Default values and sample_state work.
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// Requires sm5.
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