libs/vkd3d-shader: Get rid of VKD3D_SHADER_FLIP_Y compiler option.

We use negative viewport height to flip Y.
This commit is contained in:
Józef Kucia
2017-06-27 22:21:43 +02:00
parent 0afe0032b0
commit 8f6af1125d
3 changed files with 6 additions and 33 deletions

View File

@@ -89,7 +89,6 @@ static const struct
}
compiler_options[] =
{
{"--flip-y", VKD3D_SHADER_FLIP_Y},
{"--strip-debug", VKD3D_SHADER_STRIP_DEBUG},
};
@@ -144,7 +143,7 @@ int main(int argc, char **argv)
if (!parse_command_line(argc, argv, &options))
{
fprintf(stderr,
"usage: %s [--strip-degug] [--flip-y] [-o <out_spirv_filename>] <dxbc_filename>\n",
"usage: %s [--strip-degug] [-o <out_spirv_filename>] <dxbc_filename>\n",
argv[0]);
return 1;
}