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libs/vkd3d-shader: Get rid of VKD3D_SHADER_FLIP_Y compiler option.
We use negative viewport height to flip Y.
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@@ -27,8 +27,7 @@ extern "C" {
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enum vkd3d_shader_compiler_option
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{
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VKD3D_SHADER_FLIP_Y = 0x00000001,
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VKD3D_SHADER_STRIP_DEBUG = 0x00000002,
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VKD3D_SHADER_STRIP_DEBUG = 0x00000001,
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VKD3D_SHADER_COMPILER_OPTIONS_FORCE_32_BIT = 0x7fffffff,
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};
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