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libs/vkd3d-shader: Make bytecode parser responsible for setting scalar register write masks.
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@@ -868,6 +868,7 @@ static inline unsigned int vkd3d_write_mask_get_component_idx(DWORD write_mask)
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{
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unsigned int i;
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assert(write_mask);
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for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
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{
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if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
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@@ -882,6 +883,7 @@ static inline unsigned int vkd3d_write_mask_component_count(DWORD write_mask)
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{
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unsigned int i, count = 0;
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assert(write_mask);
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for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
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{
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if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
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