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vkd3d: Simplify d3d12_device_GetResourceAllocationInfo().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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39eb9fe5d8
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8f3db5ecef
@ -2074,11 +2074,10 @@ static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResour
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ID3D12Device *iface, D3D12_RESOURCE_ALLOCATION_INFO *info, UINT visible_mask,
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ID3D12Device *iface, D3D12_RESOURCE_ALLOCATION_INFO *info, UINT visible_mask,
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UINT count, const D3D12_RESOURCE_DESC *resource_descs)
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UINT count, const D3D12_RESOURCE_DESC *resource_descs)
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{
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{
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UINT64 default_alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
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struct d3d12_device *device = impl_from_ID3D12Device(iface);
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struct d3d12_device *device = impl_from_ID3D12Device(iface);
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const struct vkd3d_format *format;
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const struct vkd3d_format *format;
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const D3D12_RESOURCE_DESC *desc;
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const D3D12_RESOURCE_DESC *desc;
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bool valid = true;
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UINT64 estimated_size;
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TRACE("iface %p, info %p, visible_mask 0x%08x, count %u, resource_descs %p.\n",
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TRACE("iface %p, info %p, visible_mask 0x%08x, count %u, resource_descs %p.\n",
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iface, info, visible_mask, count, resource_descs);
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iface, info, visible_mask, count, resource_descs);
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@ -2099,7 +2098,7 @@ static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResour
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if (FAILED(d3d12_resource_validate_desc(desc)))
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if (FAILED(d3d12_resource_validate_desc(desc)))
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{
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{
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WARN("Invalid resource desc.\n");
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WARN("Invalid resource desc.\n");
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valid = false;
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goto invalid;
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}
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}
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if (desc->Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
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if (desc->Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
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@ -2109,57 +2108,56 @@ static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResour
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}
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}
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else
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else
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{
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{
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/* FIXME: Should we support D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT for small MSSA resources? */
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if (FAILED(vkd3d_get_image_allocation_info(device, desc, info)))
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if (desc->SampleDesc.Count != 1)
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default_alignment = D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT;
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if (valid && FAILED(vkd3d_get_image_allocation_info(device, desc, info)))
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{
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{
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WARN("Failed to get allocation info for texture.\n");
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WARN("Failed to get allocation info for texture.\n");
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valid = false;
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goto invalid;
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}
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}
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if (valid && info->Alignment < D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT)
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if (info->Alignment < D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT)
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{
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{
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if ((format = vkd3d_format_from_d3d12_resource_desc(desc, 0)))
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if (!(format = vkd3d_format_from_d3d12_resource_desc(desc, 0)))
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{
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{
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if (desc->Width * desc->Height * desc->DepthOrArraySize * format->byte_count
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WARN("Invalid format %#x.\n", desc->Format);
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> D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT)
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goto invalid;
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{
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}
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info->Alignment = max(info->Alignment, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT);
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}
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estimated_size = desc->Width * desc->Height * desc->DepthOrArraySize * format->byte_count;
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else
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if (estimated_size > D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT)
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{
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{
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info->Alignment = max(info->Alignment, D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT);
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info->Alignment = max(info->Alignment, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT);
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}
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}
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}
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else
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else
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{
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{
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WARN("Invalid format %#x.\n", desc->Format);
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info->Alignment = max(info->Alignment, D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT);
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valid = false;
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}
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}
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}
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}
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}
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}
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if (valid && desc->Alignment % info->Alignment)
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if (desc->Alignment % info->Alignment)
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{
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{
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WARN("Invalid resource alignment %#"PRIx64" (required %#"PRIx64").\n",
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WARN("Invalid resource alignment %#"PRIx64" (required %#"PRIx64").\n",
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desc->Alignment, info->Alignment);
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desc->Alignment, info->Alignment);
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valid = false;
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goto invalid;
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}
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}
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if (valid)
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info->SizeInBytes = align(info->SizeInBytes, info->Alignment);
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{
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info->SizeInBytes = align(info->SizeInBytes, info->Alignment);
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}
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else
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{
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info->SizeInBytes = ~(UINT64)0;
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info->Alignment = default_alignment;
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}
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TRACE("Size %#"PRIx64", alignment %#"PRIx64".\n", info->SizeInBytes, info->Alignment);
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TRACE("Size %#"PRIx64", alignment %#"PRIx64".\n", info->SizeInBytes, info->Alignment);
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return info;
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invalid:
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info->SizeInBytes = ~(UINT64)0;
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/* FIXME: Should we support D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT for small MSSA resources? */
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if (desc->SampleDesc.Count != 1)
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info->Alignment = D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT;
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else
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info->Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
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TRACE("Alignment %#"PRIx64".\n", info->Alignment);
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return info;
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return info;
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}
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}
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