vkd3d: Simplify d3d12_device_GetResourceAllocationInfo().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-01-18 10:25:49 +01:00 committed by Alexandre Julliard
parent 39eb9fe5d8
commit 8f3db5ecef

View File

@ -2074,11 +2074,10 @@ static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResour
ID3D12Device *iface, D3D12_RESOURCE_ALLOCATION_INFO *info, UINT visible_mask, ID3D12Device *iface, D3D12_RESOURCE_ALLOCATION_INFO *info, UINT visible_mask,
UINT count, const D3D12_RESOURCE_DESC *resource_descs) UINT count, const D3D12_RESOURCE_DESC *resource_descs)
{ {
UINT64 default_alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
struct d3d12_device *device = impl_from_ID3D12Device(iface); struct d3d12_device *device = impl_from_ID3D12Device(iface);
const struct vkd3d_format *format; const struct vkd3d_format *format;
const D3D12_RESOURCE_DESC *desc; const D3D12_RESOURCE_DESC *desc;
bool valid = true; UINT64 estimated_size;
TRACE("iface %p, info %p, visible_mask 0x%08x, count %u, resource_descs %p.\n", TRACE("iface %p, info %p, visible_mask 0x%08x, count %u, resource_descs %p.\n",
iface, info, visible_mask, count, resource_descs); iface, info, visible_mask, count, resource_descs);
@ -2099,7 +2098,7 @@ static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResour
if (FAILED(d3d12_resource_validate_desc(desc))) if (FAILED(d3d12_resource_validate_desc(desc)))
{ {
WARN("Invalid resource desc.\n"); WARN("Invalid resource desc.\n");
valid = false; goto invalid;
} }
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_BUFFER) if (desc->Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
@ -2109,57 +2108,56 @@ static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResour
} }
else else
{ {
/* FIXME: Should we support D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT for small MSSA resources? */ if (FAILED(vkd3d_get_image_allocation_info(device, desc, info)))
if (desc->SampleDesc.Count != 1)
default_alignment = D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT;
if (valid && FAILED(vkd3d_get_image_allocation_info(device, desc, info)))
{ {
WARN("Failed to get allocation info for texture.\n"); WARN("Failed to get allocation info for texture.\n");
valid = false; goto invalid;
} }
if (valid && info->Alignment < D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT) if (info->Alignment < D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT)
{ {
if ((format = vkd3d_format_from_d3d12_resource_desc(desc, 0))) if (!(format = vkd3d_format_from_d3d12_resource_desc(desc, 0)))
{ {
if (desc->Width * desc->Height * desc->DepthOrArraySize * format->byte_count WARN("Invalid format %#x.\n", desc->Format);
> D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT) goto invalid;
{ }
info->Alignment = max(info->Alignment, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT);
} estimated_size = desc->Width * desc->Height * desc->DepthOrArraySize * format->byte_count;
else if (estimated_size > D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT)
{ {
info->Alignment = max(info->Alignment, D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT); info->Alignment = max(info->Alignment, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT);
}
} }
else else
{ {
WARN("Invalid format %#x.\n", desc->Format); info->Alignment = max(info->Alignment, D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT);
valid = false;
} }
} }
} }
if (valid && desc->Alignment % info->Alignment) if (desc->Alignment % info->Alignment)
{ {
WARN("Invalid resource alignment %#"PRIx64" (required %#"PRIx64").\n", WARN("Invalid resource alignment %#"PRIx64" (required %#"PRIx64").\n",
desc->Alignment, info->Alignment); desc->Alignment, info->Alignment);
valid = false; goto invalid;
} }
if (valid) info->SizeInBytes = align(info->SizeInBytes, info->Alignment);
{
info->SizeInBytes = align(info->SizeInBytes, info->Alignment);
}
else
{
info->SizeInBytes = ~(UINT64)0;
info->Alignment = default_alignment;
}
TRACE("Size %#"PRIx64", alignment %#"PRIx64".\n", info->SizeInBytes, info->Alignment); TRACE("Size %#"PRIx64", alignment %#"PRIx64".\n", info->SizeInBytes, info->Alignment);
return info;
invalid:
info->SizeInBytes = ~(UINT64)0;
/* FIXME: Should we support D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT for small MSSA resources? */
if (desc->SampleDesc.Count != 1)
info->Alignment = D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT;
else
info->Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
TRACE("Alignment %#"PRIx64".\n", info->Alignment);
return info; return info;
} }