vkd3d-shader/ir: Require signed operands for IMAX instructions.

This commit is contained in:
Henri Verbeet
2025-09-02 22:01:26 +02:00
parent 6e8192e198
commit 8eebc71c13
Notes: Henri Verbeet 2025-09-18 11:44:24 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1733
4 changed files with 26 additions and 9 deletions

View File

@@ -26,10 +26,10 @@ float4 main() : sv_target
[test]
uniform 0 float 2.0
draw quad
todo(msl & sm>=6) probe (0, 0) f32(2, 8, 3, 1)
probe (0, 0) f32(2, 8, 3, 1)
uniform 0 float -1.0
draw quad
todo(msl & sm>=6) probe (0, 0) f32(1, 8, 3, 1)
probe (0, 0) f32(1, 8, 3, 1)
[pixel shader]
uniform float4 u;

View File

@@ -99,7 +99,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 5.0 -7.0 0.0 -10.0
draw quad
todo(msl & sm>=6) probe (0, 0) f32(5.0, 7.0, 0.0, 10.0)
probe (0, 0) f32(5.0, 7.0, 0.0, 10.0)
[pixel shader]
uniform float4 a;