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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
libs/vkd3d: Update descriptor table ranges only with matching descriptor types.
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@@ -632,12 +632,30 @@ static uint32_t d3d12_root_signature_assign_vk_bindings(struct d3d12_root_signat
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return first_binding;
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}
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static uint32_t vkd3d_descriptor_magic_from_d3d12(D3D12_DESCRIPTOR_RANGE_TYPE type)
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{
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switch (type)
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{
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case D3D12_DESCRIPTOR_RANGE_TYPE_SRV:
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return VKD3D_DESCRIPTOR_MAGIC_SRV;
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case D3D12_DESCRIPTOR_RANGE_TYPE_UAV:
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return VKD3D_DESCRIPTOR_MAGIC_UAV;
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case D3D12_DESCRIPTOR_RANGE_TYPE_CBV:
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return VKD3D_DESCRIPTOR_MAGIC_CBV;
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case D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER:
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return VKD3D_DESCRIPTOR_MAGIC_SAMPLER;
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default:
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ERR("Invalid range type %#x.\n", type);
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return VKD3D_DESCRIPTOR_MAGIC_FREE;
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}
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}
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static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_root_signature *root_signature,
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const D3D12_ROOT_SIGNATURE_DESC *desc, struct vkd3d_descriptor_set_context *context)
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{
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VkDescriptorSetLayoutBinding *cur_binding = context->current_binding;
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const D3D12_DESCRIPTOR_RANGE *descriptor_range;
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struct d3d12_root_descriptor_table *table;
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const D3D12_DESCRIPTOR_RANGE *range;
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unsigned int i, j, k, range_count;
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uint32_t vk_binding;
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@@ -657,43 +675,43 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
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for (j = 0; j < range_count; ++j)
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{
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descriptor_range = &p->u.DescriptorTable.pDescriptorRanges[j];
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range = &p->u.DescriptorTable.pDescriptorRanges[j];
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vk_binding = d3d12_root_signature_assign_vk_bindings(root_signature,
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vkd3d_descriptor_type_from_d3d12_range_type(descriptor_range->RangeType),
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descriptor_range->BaseShaderRegister, descriptor_range->NumDescriptors,
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vkd3d_descriptor_type_from_d3d12_range_type(range->RangeType),
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range->BaseShaderRegister, range->NumDescriptors,
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false, true, context);
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/* Unroll descriptor range. */
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for (k = 0; k < descriptor_range->NumDescriptors; ++k)
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for (k = 0; k < range->NumDescriptors; ++k)
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{
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uint32_t vk_current_binding = vk_binding + k;
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if (descriptor_range->RangeType == D3D12_DESCRIPTOR_RANGE_TYPE_SRV
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|| descriptor_range->RangeType == D3D12_DESCRIPTOR_RANGE_TYPE_UAV)
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if (range->RangeType == D3D12_DESCRIPTOR_RANGE_TYPE_SRV
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|| range->RangeType == D3D12_DESCRIPTOR_RANGE_TYPE_UAV)
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{
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vk_current_binding = vk_binding + 2 * k;
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/* Assign binding for image view. */
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if (!vk_binding_from_d3d12_descriptor_range(cur_binding,
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descriptor_range, p->ShaderVisibility, false, vk_current_binding + 1))
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range, p->ShaderVisibility, false, vk_current_binding + 1))
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return E_NOTIMPL;
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++cur_binding;
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}
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if (!vk_binding_from_d3d12_descriptor_range(cur_binding,
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descriptor_range, p->ShaderVisibility, true, vk_current_binding))
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range, p->ShaderVisibility, true, vk_current_binding))
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return E_NOTIMPL;
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++cur_binding;
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}
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table->ranges[j].offset = descriptor_range->OffsetInDescriptorsFromTableStart;
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table->ranges[j].descriptor_count = descriptor_range->NumDescriptors;
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table->ranges[j].offset = range->OffsetInDescriptorsFromTableStart;
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table->ranges[j].descriptor_count = range->NumDescriptors;
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table->ranges[j].binding = vk_binding;
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table->ranges[j].type = descriptor_range->RangeType;
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table->ranges[j].base_register_idx = descriptor_range->BaseShaderRegister;
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table->ranges[j].descriptor_magic = vkd3d_descriptor_magic_from_d3d12(range->RangeType);
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table->ranges[j].base_register_idx = range->BaseShaderRegister;
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}
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}
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