tests: Add some tests for 'technique' token behaviour.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2023-10-12 12:51:52 +02:00 committed by Alexandre Julliard
parent 214d44fb11
commit 8e5c8c1725
Notes: Alexandre Julliard 2023-10-31 22:39:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/114
4 changed files with 273 additions and 0 deletions

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@ -170,6 +170,9 @@ vkd3d_shader_tests = \
tests/hlsl/swizzle-constant-prop.shader_test \ tests/hlsl/swizzle-constant-prop.shader_test \
tests/hlsl/swizzle-matrix.shader_test \ tests/hlsl/swizzle-matrix.shader_test \
tests/hlsl/swizzles.shader_test \ tests/hlsl/swizzles.shader_test \
tests/hlsl/technique-fx_2.shader_test \
tests/hlsl/technique-fx_4.shader_test \
tests/hlsl/technique-fx_5.shader_test \
tests/hlsl/ternary.shader_test \ tests/hlsl/ternary.shader_test \
tests/hlsl/texture-load-offset.shader_test \ tests/hlsl/texture-load-offset.shader_test \
tests/hlsl/texture-load-typed.shader_test \ tests/hlsl/texture-load-typed.shader_test \

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@ -0,0 +1,104 @@
[require]
shader model < 3.0
[pixel shader fail todo]
float4 main() : sv_target
{
float4 teChnique = {0, 0, 0, 0};
return teChnique;
}
[pixel shader fail]
float4 main() : sv_target
{
float4 technique10 = {0, 0, 0, 0};
return technique10;
}
[pixel shader fail todo]
float4 main() : sv_target
{
float4 technique11 = {0, 0, 0, 0};
return technique11;
}
[pixel shader fail]
typedef float4 technique10;
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail todo]
typedef float4 Technique;
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader]
typedef float4 Technique10;
typedef float4 Technique11;
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader]
float4 main() : sv_target
{
float4 teChnique10 = {0, 0, 0, 0};
float4 teChnique11 = {0, 0, 0, 0};
return teChnique10 + teChnique11;
}
[pixel shader]
float4 main() : sv_target
{
float4 teChnique11 = {0, 0, 0, 0};
return teChnique11;
}
[effect todo]
technique
{
}
technique10
{
}
% Effects without techniques are not allowed for fx_2_0
[effect fail]
float4 f;
% fx_5_0 keyword fails with fx_2_0 profile
[effect fail]
technique
{
}
technique11
{
}
[effect fail]
technique
{
}
tEchnique10
{
}
[effect fail]
technique
{
}
tEchnique11
{
}

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@ -0,0 +1,83 @@
[require]
shader model >= 4.0
shader model < 6.0
[pixel shader fail todo]
float4 main() : sv_target
{
float4 teChnique = {0, 0, 0, 0};
return teChnique;
}
[pixel shader]
float4 main() : sv_target
{
float4 teChnique10 = {0, 0, 0, 0};
return teChnique10;
}
[pixel shader]
float4 main() : sv_target
{
float4 teChnique11 = {0, 0, 0, 0};
return teChnique11;
}
[effect todo]
technique
{
}
technique10
{
}
% Effects without techniques are allowed for fx_4_0+
[effect todo]
float4 f;
% fx_2_0 keyword is allowed with fx_4_0+ profiles
[effect todo]
technique
{
}
technique11
{
}
[effect fail]
technique
{
}
tEchnique10
{
}
[effect fail]
technique
{
}
tEchnique11
{
}
[effect fail]
float4 technique;
[effect fail]
float4 technIque;
[effect fail]
float4 technique10;
[effect fail]
float4 technique11;
[effect todo]
float4 technIque10;
[effect todo]
float4 technIque11;

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@ -0,0 +1,83 @@
[require]
shader model >= 5.0
shader model < 6.0
[pixel shader fail todo]
float4 main() : sv_target
{
float4 teChnique = {0, 0, 0, 0};
return teChnique;
}
[pixel shader]
float4 main() : sv_target
{
float4 teChnique10 = {0, 0, 0, 0};
return teChnique10;
}
[pixel shader]
float4 main() : sv_target
{
float4 teChnique11 = {0, 0, 0, 0};
return teChnique11;
}
[effect todo]
technique
{
}
technique10
{
}
% Effects without techniques are allowed for fx_5_0
[effect todo]
float4 f;
% fx_2_0 keyword is allowed with fx_5_0 profiles
[effect todo]
technique
{
}
technique11
{
}
[effect fail]
technique
{
}
tEchnique10
{
}
[effect fail]
technique
{
}
tEchnique11
{
}
[effect fail]
float4 technique;
[effect fail]
float4 technIque;
[effect fail]
float4 technique10;
[effect fail]
float4 technique11;
[effect todo]
float4 technIque10;
[effect todo]
float4 technIque11;