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vkd3d: Reject D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1547,6 +1547,7 @@ typedef enum D3D12_COMMAND_QUEUE_PRIORITY
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{
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D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
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D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
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D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000,
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} D3D12_COMMAND_QUEUE_PRIORITY;
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typedef enum D3D12_COMMAND_QUEUE_FLAGS
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@ -5301,6 +5301,12 @@ static HRESULT d3d12_command_queue_init(struct d3d12_command_queue *queue,
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if (!(queue->vkd3d_queue = d3d12_device_get_vkd3d_queue(device, desc->Type)))
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return E_NOTIMPL;
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if (desc->Priority == D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME)
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{
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FIXME("Global realtime priority is not implemented.\n");
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return E_NOTIMPL;
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}
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if (desc->Priority)
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FIXME("Ignoring priority %#x.\n", desc->Priority);
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if (desc->Flags)
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