tests: Fix the shader model requirements for a ps_5_0 shader.

In practice this is irrelevant, but better get our tests
consistent.
This commit is contained in:
Giovanni Mascellani
2025-06-06 11:58:02 +02:00
committed by Henri Verbeet
parent 45ef9fdbe8
commit 8da518f2cd
Notes: Henri Verbeet 2025-06-09 16:31:59 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1550

View File

@@ -45,8 +45,8 @@ draw quad
probe (0, 0) rgba(-1.0, -3.0, -10.0, -100.0) probe (0, 0) rgba(-1.0, -3.0, -10.0, -100.0)
[require] [require]
shader model >= 4.0 shader model >= 5.0
shader model < 4.1 shader model < 5.1
[pixel shader dxbc-tpf-hex] [pixel shader dxbc-tpf-hex]
% The same as above, but in bytecode format so that we're sure that the % The same as above, but in bytecode format so that we're sure that the