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tests: Fix the shader model requirements for a ps_5_0 shader.
In practice this is irrelevant, but better get our tests consistent.
This commit is contained in:
committed by
Henri Verbeet
parent
45ef9fdbe8
commit
8da518f2cd
Notes:
Henri Verbeet
2025-06-09 16:31:59 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1550
@@ -45,8 +45,8 @@ draw quad
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probe (0, 0) rgba(-1.0, -3.0, -10.0, -100.0)
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probe (0, 0) rgba(-1.0, -3.0, -10.0, -100.0)
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[require]
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[require]
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shader model >= 4.0
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shader model >= 5.0
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shader model < 4.1
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shader model < 5.1
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[pixel shader dxbc-tpf-hex]
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[pixel shader dxbc-tpf-hex]
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% The same as above, but in bytecode format so that we're sure that the
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% The same as above, but in bytecode format so that we're sure that the
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