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vkd3d-shader: Get rid of the RESOURCE data type.
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committed by
Henri Verbeet
parent
e58726310b
commit
8d85ea2dc5
Notes:
Henri Verbeet
2024-09-26 17:50:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1121
@@ -182,7 +182,7 @@ static void src_param_init_parameter(struct vkd3d_shader_src_param *src, uint32_
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static void vsir_src_param_init_resource(struct vkd3d_shader_src_param *src, unsigned int id, unsigned int idx)
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{
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vsir_src_param_init(src, VKD3DSPR_RESOURCE, VKD3D_DATA_RESOURCE, 2);
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vsir_src_param_init(src, VKD3DSPR_RESOURCE, VKD3D_DATA_UNUSED, 2);
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src->reg.idx[0].offset = id;
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src->reg.idx[1].offset = idx;
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src->reg.dimension = VSIR_DIMENSION_VEC4;
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