vkd3d-shader: Get rid of the RESOURCE data type.

This commit is contained in:
Giovanni Mascellani
2024-09-26 15:31:36 +02:00
committed by Henri Verbeet
parent e58726310b
commit 8d85ea2dc5
Notes: Henri Verbeet 2024-09-26 17:50:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1121
5 changed files with 35 additions and 41 deletions

View File

@@ -182,7 +182,7 @@ static void src_param_init_parameter(struct vkd3d_shader_src_param *src, uint32_
static void vsir_src_param_init_resource(struct vkd3d_shader_src_param *src, unsigned int id, unsigned int idx)
{
vsir_src_param_init(src, VKD3DSPR_RESOURCE, VKD3D_DATA_RESOURCE, 2);
vsir_src_param_init(src, VKD3DSPR_RESOURCE, VKD3D_DATA_UNUSED, 2);
src->reg.idx[0].offset = id;
src->reg.idx[1].offset = idx;
src->reg.dimension = VSIR_DIMENSION_VEC4;