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vkd3d-shader: Get rid of the RESOURCE data type.
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committed by
Henri Verbeet
parent
e58726310b
commit
8d85ea2dc5
Notes:
Henri Verbeet
2024-09-26 17:50:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1121
@@ -8907,7 +8907,7 @@ static enum vkd3d_result sm6_parser_resources_load_srv(struct sm6_parser *sm6,
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d->resource_type = ins->resource_type;
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d->kind = kind;
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d->reg_type = VKD3DSPR_RESOURCE;
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d->reg_data_type = (ins->resource_type == VKD3D_SHADER_RESOURCE_BUFFER) ? VKD3D_DATA_UINT : VKD3D_DATA_RESOURCE;
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d->reg_data_type = (ins->resource_type == VKD3D_SHADER_RESOURCE_BUFFER) ? VKD3D_DATA_UINT : VKD3D_DATA_UNUSED;
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d->resource_data_type = (ins->opcode == VKD3DSIH_DCL)
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? ins->declaration.semantic.resource_data_type[0] : VKD3D_DATA_UNUSED;
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