vkd3d-shader: Get rid of the RESOURCE data type.

This commit is contained in:
Giovanni Mascellani
2024-09-26 15:31:36 +02:00
committed by Henri Verbeet
parent e58726310b
commit 8d85ea2dc5
Notes: Henri Verbeet 2024-09-26 17:50:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1121
5 changed files with 35 additions and 41 deletions

View File

@@ -675,7 +675,6 @@ static void shader_dump_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
{
[VKD3D_DATA_FLOAT ] = "float",
[VKD3D_DATA_INT ] = "int",
[VKD3D_DATA_RESOURCE ] = "resource",
[VKD3D_DATA_UINT ] = "uint",
[VKD3D_DATA_UNORM ] = "unorm",
[VKD3D_DATA_SNORM ] = "snorm",
@@ -1227,7 +1226,6 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
case VKD3D_DATA_INT:
shader_print_int_literal(compiler, "", reg->u.immconst_u32[0], "");
break;
case VKD3D_DATA_RESOURCE:
case VKD3D_DATA_UINT:
shader_print_uint_literal(compiler, "", reg->u.immconst_u32[0], "");
break;
@@ -1263,7 +1261,6 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
shader_print_int_literal(compiler, ", ", reg->u.immconst_u32[2], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_u32[3], "");
break;
case VKD3D_DATA_RESOURCE:
case VKD3D_DATA_UINT:
shader_print_uint_literal(compiler, "", reg->u.immconst_u32[0], "");
shader_print_uint_literal(compiler, ", ", reg->u.immconst_u32[1], "");