vkd3d-shader/hlsl: Support refract() intrinsic.

With some changes by Giovanni Mascellani.
This commit is contained in:
Nikolay Sivov
2023-09-07 14:16:15 +02:00
committed by Alexandre Julliard
parent fd9e1a87ff
commit 8d78e3a821
Notes: Alexandre Julliard 2024-04-11 17:05:13 -05:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/769
2 changed files with 75 additions and 21 deletions

View File

@@ -1,4 +1,4 @@
[pixel shader todo(sm<6)]
[pixel shader]
float4 r;
float4 n;
float i;
@@ -12,13 +12,13 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
uniform 8 float 0.2
todo(sm<6 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (-0.550931, -0.453954, 0.3654653, -1.0248856) 32
uniform 8 float 100.0
todo(sm<6 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader todo(sm<6)]
[pixel shader]
float4 r;
float4 n;
float i;
@@ -34,13 +34,13 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
uniform 8 float 0.2
todo(sm<6 | glsl) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (-0.519904912, -0.4332699, 0.0, 0.0) 32
uniform 8 float 100.0
todo(sm<6 | glsl) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader todo(sm<6)]
[pixel shader]
float4 r;
float4 n;
float i;
@@ -55,13 +55,13 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
uniform 8 float 0.2
todo(sm<6 | glsl) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (-0.519904912, -0.4332699, 0.0, 0.0) 32
uniform 8 float 100.0
todo(sm<6 | glsl) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader todo(sm<6)]
[pixel shader]
float4 r;
float4 n;
float i;
@@ -76,13 +76,13 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
uniform 8 float 0.2
todo(sm<6 | glsl) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (-0.519904912, -0.4332699, 0.0, 0.0) 32
uniform 8 float 100.0
todo(sm<6 | glsl) draw quad
todo(sm<4 | glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader todo(sm<6)]
[pixel shader]
float4 r;
float4 n;
float i;
@@ -98,13 +98,13 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
uniform 8 float 0.2
todo(sm<6 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (-0.524978, 0.0, 0.0, 0.0) 32
uniform 8 float 100.0
todo(sm<6 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader todo(sm<6)]
[pixel shader]
float4 r;
float4 n;
float i;
@@ -118,13 +118,13 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
uniform 8 float 0.2
todo(sm<6 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (-0.5562381, -0.6762381, -0.6162381, -0.5962381) 32
uniform 8 float 100.0
todo(sm<6 | glsl) draw quad
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader fail(sm>=6) todo(sm<6)]
[pixel shader fail(sm>=6)]
float4 r;
float4 n;
float4 i;
@@ -138,10 +138,10 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
uniform 8 float4 0.2 0.3 0.4 0.5
if(sm<6) todo(sm<6 | glsl) draw quad
if(sm<6) todo(glsl) draw quad
if(sm<6) probe all rgba (-0.550931, -0.453954, 0.3654653, -1.0248856) 32
uniform 8 float 100.0
if(sm<6) todo(sm<6 | glsl) draw quad
if(sm<6) todo(glsl) draw quad
if(sm<6) probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader fail]