diff --git a/tests/d3d12.c b/tests/d3d12.c index 88c737d4..901b9e66 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -4588,6 +4588,197 @@ static void test_shader_instructions(void) destroy_test_context(&context); } +static void test_shader_interstage_interface(void) +{ + static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; + ID3D12GraphicsCommandList *command_list; + D3D12_HEAP_PROPERTIES heap_properties; + D3D12_INPUT_LAYOUT_DESC input_layout; + D3D12_RESOURCE_DESC resource_desc; + struct test_context_desc desc; + D3D12_VERTEX_BUFFER_VIEW vbv; + struct test_context context; + struct resource_readback rb; + ID3D12CommandQueue *queue; + ID3D12Resource *vb; + unsigned int x, y; + HRESULT hr; + void *ptr; + + static const DWORD vs_code[] = + { +#if 0 + struct vertex + { + float4 position : SV_Position; + float2 t0 : TEXCOORD0; + nointerpolation float t1 : TEXCOORD1; + uint t2 : TEXCOORD2; + uint t3 : TEXCOORD3; + float t4 : TEXCOORD4; + }; + + void main(in vertex vin, out vertex vout) + { + vout = vin; + } +#endif + 0x43425844, 0x561ea178, 0x7b8f454c, 0x69091b4f, 0xf28d9a01, 0x00000001, 0x000002c0, 0x00000003, + 0x0000002c, 0x000000e4, 0x0000019c, 0x4e475349, 0x000000b0, 0x00000006, 0x00000008, 0x00000098, + 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x000000a4, 0x00000000, 0x00000000, + 0x00000003, 0x00000001, 0x00000303, 0x000000a4, 0x00000001, 0x00000000, 0x00000003, 0x00000002, + 0x00000101, 0x000000a4, 0x00000002, 0x00000000, 0x00000001, 0x00000003, 0x00000101, 0x000000a4, + 0x00000003, 0x00000000, 0x00000001, 0x00000004, 0x00000101, 0x000000a4, 0x00000004, 0x00000000, + 0x00000003, 0x00000005, 0x00000101, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f, + 0xababab00, 0x4e47534f, 0x000000b0, 0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x00000001, + 0x00000003, 0x00000000, 0x0000000f, 0x000000a4, 0x00000000, 0x00000000, 0x00000003, 0x00000001, + 0x00000c03, 0x000000a4, 0x00000004, 0x00000000, 0x00000003, 0x00000001, 0x00000b04, 0x000000a4, + 0x00000001, 0x00000000, 0x00000003, 0x00000002, 0x00000e01, 0x000000a4, 0x00000002, 0x00000000, + 0x00000001, 0x00000002, 0x00000d02, 0x000000a4, 0x00000003, 0x00000000, 0x00000001, 0x00000002, + 0x00000b04, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f, 0xababab00, 0x58454853, + 0x0000011c, 0x00010050, 0x00000047, 0x0100086a, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, + 0x00101032, 0x00000001, 0x0300005f, 0x00101012, 0x00000002, 0x0300005f, 0x00101012, 0x00000003, + 0x0300005f, 0x00101012, 0x00000004, 0x0300005f, 0x00101012, 0x00000005, 0x04000067, 0x001020f2, + 0x00000000, 0x00000001, 0x03000065, 0x00102032, 0x00000001, 0x03000065, 0x00102042, 0x00000001, + 0x03000065, 0x00102012, 0x00000002, 0x03000065, 0x00102022, 0x00000002, 0x03000065, 0x00102042, + 0x00000002, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x05000036, 0x00102032, + 0x00000001, 0x00101046, 0x00000001, 0x05000036, 0x00102042, 0x00000001, 0x0010100a, 0x00000005, + 0x05000036, 0x00102012, 0x00000002, 0x0010100a, 0x00000002, 0x05000036, 0x00102022, 0x00000002, + 0x0010100a, 0x00000003, 0x05000036, 0x00102042, 0x00000002, 0x0010100a, 0x00000004, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)}; + static const DWORD ps_code[] = + { +#if 0 + void main(float4 position : SV_Position, float2 t0 : TEXCOORD0, + nointerpolation float t1 : TEXCOORD1, uint t2 : TEXCOORD2, + uint t3 : TEXCOORD3, float t4 : TEXCOORD4, out float4 o : SV_Target) + { + o.x = t0.y + t1; + o.y = t2 + t3; + o.z = t4; + o.w = t0.x; + } +#endif + 0x43425844, 0x21076b15, 0x493d36f1, 0x0cd125d6, 0x1e92c724, 0x00000001, 0x000001e0, 0x00000003, + 0x0000002c, 0x000000e4, 0x00000118, 0x4e475349, 0x000000b0, 0x00000006, 0x00000008, 0x00000098, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x000000a4, 0x00000000, 0x00000000, + 0x00000003, 0x00000001, 0x00000303, 0x000000a4, 0x00000004, 0x00000000, 0x00000003, 0x00000001, + 0x00000404, 0x000000a4, 0x00000001, 0x00000000, 0x00000003, 0x00000002, 0x00000101, 0x000000a4, + 0x00000002, 0x00000000, 0x00000001, 0x00000002, 0x00000202, 0x000000a4, 0x00000003, 0x00000000, + 0x00000001, 0x00000002, 0x00000404, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f, + 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, + 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000c0, + 0x00000050, 0x00000030, 0x0100086a, 0x03001062, 0x00101032, 0x00000001, 0x03001062, 0x00101042, + 0x00000001, 0x03000862, 0x00101012, 0x00000002, 0x03000862, 0x00101022, 0x00000002, 0x03000862, + 0x00101042, 0x00000002, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0700001e, + 0x00100012, 0x00000000, 0x0010101a, 0x00000002, 0x0010102a, 0x00000002, 0x05000056, 0x00102022, + 0x00000000, 0x0010000a, 0x00000000, 0x07000000, 0x00102012, 0x00000000, 0x0010101a, 0x00000001, + 0x0010100a, 0x00000002, 0x05000036, 0x001020c2, 0x00000000, 0x001012a6, 0x00000001, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)}; + static const D3D12_INPUT_ELEMENT_DESC layout_desc[] = + { + {"SV_POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, + {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, + {"TEXCOORD", 1, DXGI_FORMAT_R32_FLOAT, 0, 16, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, + {"TEXCOORD", 2, DXGI_FORMAT_R32_UINT, 0, 20, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, + {"TEXCOORD", 3, DXGI_FORMAT_R32_UINT, 0, 24, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, + {"TEXCOORD", 4, DXGI_FORMAT_R32_FLOAT, 0, 28, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, + }; + static const struct + { + struct vec2 position; + struct vec2 t0; + float t1; + unsigned int t2; + unsigned int t3; + float t4; + } + quad[] = + { + {{-1.0f, -1.0f}, {3.0f, 5.0f}, 5.0f, 2, 6, 7.0f}, + {{-1.0f, 1.0f}, {3.0f, 5.0f}, 5.0f, 2, 6, 7.0f}, + {{ 1.0f, -1.0f}, {3.0f, 5.0f}, 5.0f, 2, 6, 7.0f}, + {{ 1.0f, 1.0f}, {3.0f, 5.0f}, 5.0f, 2, 6, 7.0f}, + }; + + memset(&desc, 0, sizeof(desc)); + desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT; + desc.no_root_signature = true; + if (!init_test_context(&context, &desc)) + return; + command_list = context.list; + queue = context.queue; + + context.root_signature = create_empty_root_signature(context.device, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT); + + input_layout.pInputElementDescs = layout_desc; + input_layout.NumElements = ARRAY_SIZE(layout_desc); + context.pipeline_state = create_pipeline_state(context.device, + context.root_signature, desc.rt_format, &vs, &ps, &input_layout); + + memset(&heap_properties, 0, sizeof(heap_properties)); + heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD; + + resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; + resource_desc.Alignment = 0; + resource_desc.Width = sizeof(quad); + resource_desc.Height = 1; + resource_desc.DepthOrArraySize = 1; + resource_desc.MipLevels = 1; + resource_desc.Format = DXGI_FORMAT_UNKNOWN; + resource_desc.SampleDesc.Count = 1; + resource_desc.SampleDesc.Quality = 0; + resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; + resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE; + hr = ID3D12Device_CreateCommittedResource(context.device, &heap_properties, + D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, + NULL, &IID_ID3D12Resource, (void **)&vb); + ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr); + + hr = ID3D12Resource_Map(vb, 0, NULL, (void **)&ptr); + ok(SUCCEEDED(hr), "Failed to map constant buffer, hr %#x.\n", hr); + memcpy(ptr, quad, sizeof(quad)); + ID3D12Resource_Unmap(vb, 0, NULL); + + vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb); + vbv.StrideInBytes = sizeof(*quad); + vbv.SizeInBytes = sizeof(quad); + + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); + + ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL); + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); + ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0); + + transition_resource_state(command_list, context.render_target, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + + get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + for (y = 0; y < context.render_target_desc.Height; ++y) + { + for (x = 0; x < context.render_target_desc.Width; ++x) + { + static const struct vec4 expected = {10.0f, 8.0f, 7.0f, 3.0f}; + const struct vec4 *v = get_readback_vec4(&rb, x, y); + ok(compare_vec4(v, &expected, 0), + "Got %.8e, %.8e, %.8e, %.8e expected %.8e, %.8e, %.8e, %.8e.\n", + v->x, v->y, v->z, v->w, expected.x, expected.y, expected.z, expected.w); + } + } + release_resource_readback(&rb); + + ID3D12Resource_Release(vb); + destroy_test_context(&context); +} + static void check_descriptor_range_(unsigned int line, const D3D12_DESCRIPTOR_RANGE *range, const D3D12_DESCRIPTOR_RANGE *expected_range) { @@ -5074,5 +5265,6 @@ START_TEST(d3d12) run_test(test_map_resource); run_test(test_bundle_state_inheritance); run_test(test_shader_instructions); + run_test(test_shader_interstage_interface); run_test(test_root_signature_deserializer); }