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vkd3d-shader/dxil: Implement DX intrinsic EvalCentroid.
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committed by
Henri Verbeet
parent
1bb3b13c0a
commit
8d479d2ea6
Notes:
Henri Verbeet
2024-12-18 17:38:37 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/806
@@ -211,11 +211,11 @@ float4 main(float4 pos : SV_Position, float2 attr : ATTR,
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[test]
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clear rtv 0 1.0 1.0 1.0 1.0
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todo draw triangle list 3
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probe ( 0, 0) rgba(0.25, 0.25, 0.25, 0.25)
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todo(sm<6) draw triangle list 3
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todo(llvmpipe) probe ( 0, 0) rgba(0.25, 0.25, 0.25, 0.25)
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probe (638, 0) rgba(0.0, 0.0, 0.0, 0.0)
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probe ( 0, 478) rgba(0.25, 0.25, 0.25, 0.25)
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probe (639, 479) rgba(0.0, 0.0, 0.0, 0.0)
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todo(llvmpipe) probe (639, 479) rgba(0.0, 0.0, 0.0, 0.0)
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% Using EvaluateAttributeAtSample().
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