vkd3d-shader/dxil: Implement DX intrinsic EvalCentroid.

This commit is contained in:
Conor McCarthy
2024-04-19 13:30:45 +10:00
committed by Henri Verbeet
parent 1bb3b13c0a
commit 8d479d2ea6
Notes: Henri Verbeet 2024-12-18 17:38:37 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/806
2 changed files with 10 additions and 6 deletions

View File

@@ -211,11 +211,11 @@ float4 main(float4 pos : SV_Position, float2 attr : ATTR,
[test]
clear rtv 0 1.0 1.0 1.0 1.0
todo draw triangle list 3
probe ( 0, 0) rgba(0.25, 0.25, 0.25, 0.25)
todo(sm<6) draw triangle list 3
todo(llvmpipe) probe ( 0, 0) rgba(0.25, 0.25, 0.25, 0.25)
probe (638, 0) rgba(0.0, 0.0, 0.0, 0.0)
probe ( 0, 478) rgba(0.25, 0.25, 0.25, 0.25)
probe (639, 479) rgba(0.0, 0.0, 0.0, 0.0)
todo(llvmpipe) probe (639, 479) rgba(0.0, 0.0, 0.0, 0.0)
% Using EvaluateAttributeAtSample().