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vkd3d-shader/hlsl: Support stores to raw groupshared variables.
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Notes:
Henri Verbeet
2025-08-05 16:40:26 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1605
@@ -280,7 +280,7 @@ size (raw_buffer, 8)
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0xf000f 0xf000f 0xf000f 0xf000f
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0xf000f 0xf000f 0xf000f 0xf000f
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[compute shader todo]
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[compute shader]
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RWByteAddressBuffer u : register(u0);
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groupshared min16uint m;
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@@ -305,7 +305,7 @@ void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID)
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}
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[test]
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todo(sm<6 | msl) dispatch 2 1 1
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todo(glsl | msl) dispatch 2 1 1
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probe uav 0 (0) u32(0x14321)
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probe uav 0 (1) u32(0x14321)
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probe uav 0 (2) u32(0x14321)
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