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vkd3d-shader/hlsl: Support stores to raw groupshared variables.
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Notes:
Henri Verbeet
2025-08-05 16:40:26 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1605
@@ -911,6 +911,7 @@ struct hlsl_ir_resource_store
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enum hlsl_resource_store_type store_type;
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struct hlsl_deref resource;
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struct hlsl_src coords, value;
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uint8_t writemask;
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};
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struct hlsl_ir_store
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@@ -1587,7 +1588,7 @@ struct hlsl_ir_node *hlsl_block_add_resource_load(struct hlsl_ctx *ctx, struct h
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const struct hlsl_resource_load_params *params, const struct vkd3d_shader_location *loc);
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void hlsl_block_add_resource_store(struct hlsl_ctx *ctx, struct hlsl_block *block,
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enum hlsl_resource_store_type type, const struct hlsl_deref *resource, struct hlsl_ir_node *coords,
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struct hlsl_ir_node *value, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *value, uint32_t writemask, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_block_add_simple_load(struct hlsl_ctx *ctx, struct hlsl_block *block,
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struct hlsl_ir_var *var, const struct vkd3d_shader_location *loc);
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void hlsl_block_add_simple_store(struct hlsl_ctx *ctx, struct hlsl_block *block,
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