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tests: Test indexing of non-loads.
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Notes:
Alexandre Julliard
2023-04-13 23:20:40 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/124
@ -65,6 +65,7 @@ vkd3d_shader_tests = \
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tests/distance.shader_test \
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tests/entry-point-semantics.shader_test \
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tests/exp.shader_test \
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tests/expr-indexing.shader_test \
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tests/floor.shader_test \
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tests/frac.shader_test \
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tests/function-return.shader_test \
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103
tests/expr-indexing.shader_test
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103
tests/expr-indexing.shader_test
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@ -0,0 +1,103 @@
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[pixel shader]
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float4 a, b;
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float4 main() : sv_target
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{
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return (a + b)[1];
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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draw quad
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probe all rgba (8.0, 8.0, 8.0, 8.0)
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[pixel shader todo]
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float4 a, b;
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float i;
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float4 main() : sv_target
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{
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return (a + b)[i];
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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uniform 8 float 2
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todo draw quad
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todo probe all rgba (10.0, 10.0, 10.0, 10.0)
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[pixel shader]
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float4 a;
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float4 main() : sv_target
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{
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return a.wyxz[3];
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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draw quad
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probe all rgba (3.0, 3.0, 3.0, 3.0)
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[pixel shader todo]
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float4 a;
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float i;
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float4 main() : sv_target
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{
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return a.wyxz[i];
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float 0
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todo draw quad
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todo probe all rgba (4.0, 4.0, 4.0, 4.0)
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uniform 4 float 2
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todo draw quad
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todo probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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float4 a;
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float4 foo()
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{
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return a;
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}
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float4 main() : sv_target
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{
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return foo()[3];
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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draw quad
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probe all rgba (4.0, 4.0, 4.0, 4.0)
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[pixel shader todo]
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float4 a;
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float i;
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float4 foo()
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{
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return a;
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}
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float4 main() : sv_target
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{
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return foo()[i];
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float 1
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todo draw quad
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todo probe all rgba (2.0, 2.0, 2.0, 2.0)
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